Die or Fly: Difference between revisions

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* ''[[The Lord of the Rings]]: The Two Towers'' throws you right into the fray after the lengthy unskippable intro.
* ''[[EVO Search for Eden]]'' does this in the age of dinosaurs, and quite literally at that. After climbing to the top of Mt. Brave, you are given a choice to jump off or leave. Jumping off results in an evolution... you become a pterodactyl.
* In the original ''[[X-COM (Video Game)|X-Com]]'' the player initially has no way to screen soldiers for Psionics Strength (determining their resistance to Psionics) until they're reverse engineered and the player gains a time interest option to test soldiers for it. A popular workaround to this is to force your soldiers to fight [[Mind Control]] using aliens. Since [[The AI Is a Cheating Bastard]], they will show you which of your soldiers has a low resistances and, by exclusion, those with high resistance for you. Since such [[Weak-Willed]] soldiers are a liability in the end-game and their Psionic Strength can't be improved by any means [[Video Game Cruelty Potential|losing the rejects won't be a huge lose]] (Alternatively they can be reduced to unarmed medics who make otherwise psionic enemies blow their turn for minimal effect).
 
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