Digimon World 2: Difference between revisions

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* [[Animal Theme Naming]]: Not only are many of the various parts you can buy for your Digi-Beetle named after different types of animals, they're sorted into different catagories, such as sea creatures for the Batteries, birds for BOXes and insects for RAM.
* [[Anti-Frustration Features]]: Two main story missions task the player to capture certain Digimon. The first one concerns Ikkakumon, Yanmamon, and Syakomon, while the second requires having a Tankmon. The thing is, Ikkakumon hangs out with the hard-to-befriend Birdramon (not helped by its move range of two tiles per action taken), while Tankmon, despite having a large opportunity open for gift-firing for its only wild encounter that time, still requires a lot of gifts to even get a favorable heart level, especially if the player did not start out on Blue Falcon. However, evolving Penguinmon (Ikkakumon by default) and Candlemon (Tankmon by default) still counts for mission completion.
* [[Artificial Brilliance]]: The enemy Digimon are surprisingly smarter when it comes to recovery techs, not helped by their [[The Computer Is a Cheating Bastard |infinite MP]]. If there is a healing opportunity, there is a higher chance of the AI to use an HP or status recovery tech. If the player's Digimon gains a buff, an enemy with Re-Initialize may try to dispel it.
* [[Artificial Stupidity]]:
** Enemy Digimon with an Interrupt tech will always try to interrupt the party's first move if its AI calls for said Interrupt tech. While there is nothing wrong with this, Interrupts that affect damaging tech (ex. Electro Shocker) are still used this way even if the player's Digimon's first move is an Assist.
** The battle against Crimson in Laser Domain pits the player against a SkullMammothmon with Hyper Flashing (weakens Vaccine-types). SkullMammothmon itself is a Vaccine-type, so if the player brings a party without a single Vaccine-type, SkullMammothmon may as well weaken itself due to its [[AI Roulette]].
** Certain encounter setups in general can induce this thanks to [[AI Roulette]]. An enemy may use an Assist tech when it does not need one, use Friendly Fire randomly regardless of the intended strategy, etc. Some encounters have certain Digimon occasionally Guard instead of performing any action. While the reason varies, it is mostly to make battles against them less frustrating (seriously, does anyone want to see Gekomon spam Sonic Crusher in every time the player encounters it in the wild?).
** Invoked during battles against Bertran and Joy Joy in Modem Domain. Both Tamers are [[Brainwashed and Crazy]] and their teams reflect this. Joy Joy has a Raremon that prefers to spam Fungus Cruncher and a Ninjamon that prefers to spam Mech Ray (keep in mind the battle does not take place on a Machine Specialty floor). Monzaemon, meanwhile, has no damaging attacks at all, opting to weaken Virus-types with Virus Attack or Data-types with Heart Break Hit, both of which cripple two of her party members. Bertran has a Digitamamon that can only use Mega Heal on Deramon and ''only Deramon'' and a Tankmon that is stuck using Friendly Fire... on the same Deramon (even defeating Deramon early will still make them target it, resulting in "Attack Missed" messages). Only Deramon itself is competent, having two damaging techs, but the poor thing is stuck in a long [[Cycle of Hurting]].
* [[Bait and Switch Boss]]: {{spoiler|Overlord GAIA. It looks underwhelming at first - just one opponent - and can be taken out fairly quickly... and then its arms come off. Cue the ''real'' final battle.}}
* [[Blood Knight]]: Interestingly, they were named this before this trope even existed.
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* [[Mythology Gag]]: The File Island in this game contains a bunch of references to the first ''[[Digimon World]]'', including having Jijimon as the File City elder.
* [[Named by Democracy]]: Chaos Lord, the prince of evil, because everyone had a low opinion of him according to Angemon.
* [[Nice Job Breaking It, Hero]]: Late in the storyline, {{spoiler|your leader sends [[The CalvaryCavalry]] after you. Unfortunately, none of them have any way to counter the Blood Knights' confusion traps...}}
** Kim encounters a robot named GAIA, who you help fix. {{spoiler|It turns out this is the final boss of the game, and you just helped fix it up.}}
* [[Not Completely Useless]]: The Friendly Fire tech can be used to trigger Counter Attacks without relying on enemy randomness and cure Confusion if the player has no other ways to cure it.