Disaster: Day of Crisis: Difference between revisions

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* [[Death Is a Slap On The Wrist]]: Dying simple sends you back to the beginning of ANY checkpoint reached of your choosing, resetting all of your health, items and ammo to what they were when you reached that point allowing you to redo sections and manage them properly.
* [[Destructible Projectiles]]: Which should be destroyed to prevent you from losing a fair bit of health.
* [[Die, Chair, Die!]]: Anything destructible may contain items or may [[Made of Explodium|set you alight]].
* [[Emergency Weapon]]: Your handgun.
* [[Escort Mission]]: Most are simply carry NPCs to location X within the generous time limit, but then you get some extreme ones where you face instant death if you screw up and these ones are not optional.
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* [[Hyperactive Metabolism]]: Ray can regain stamina by eating any food item he can find. He's also be somewhat able to expel toxins from his lungs in a matter of seconds, providing he's in an area where the air is breathable.
* [[Informed Equipment]]: Unless it's his handgun don't expect any weapon to show up outside a cutscene.
* [[Instant Awesome, Just Add Mecha]]: The main reason why the last boss suddenly pulls out a [[Metal Gear]] expy.
* [[Lampshade Hanging]]: Even the characters notice they're featuring in some sort of cheesy [[B-Movie]], at times...
{{quote| '''Ray:''' This is the point where the Hero kicks the Bad Guy's ass!}}
* [[Life Meter]]
* [[Loading Screen]]: These vary between giving tips about the level, or describe characters and current location.
* [[New Game Plus+]]
* [[No Export for You]]: The game got released in Japan and in Europe, but never made it to the United States.
* [[Notice This]]