Dissidia Final Fantasy/Tropes N to Z: Difference between revisions

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** A nerf that doesn't sound as drastic on paper as it is in practice, dodging no longer "recharges" your jumps - once you exhaust your jumps you can't jump again until you land or use Quickmove on something. Thus, staying in the air for extended periods of time is harder.
** And that's all in addition to the various buffs and nerfes individual characters got. Terra in particular is widely considered to be one of the most heavily nerfed characters.
* [[Never Live It Down]] - In-universe as [[Mythology Gag|Mythology Gags]]--ifs—if a character had a particularly embarrassing moment in their original game, like [[Final Fantasy II|Firion's]] near-seduction by the Lamia Queen or [[Final Fantasy VII|Cloud's]] cross-dressing in Wall Market, ''Dissidia'' will reference it for a laugh. In ''Dissidia 012'', Vaan got this worst of all--hisall—his infamous "how old are you" line pops up ''four times''.
* [[Nice Hat]] - Or better said, ''Nice Helmets'', Warrior of Light and Onion Knight, as well as those listed under [[Mask Power]] above.
* [[Nice Job Breaking It, Hero]] - {{spoiler|The only reason Chaos is able to kill Cosmos is because the heroes collected the crystals, which hold her power.}}
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* [[No One Could Survive That]] - Done with Firion and Onion Knight in the first game. Their personal enemies throw terrible attacks at them during certain cutscenes, yet [[Crowning Moment of Awesome|they survive and continue fighting.]]
* [[Non-Linear Sequel]] - Driven home when {{spoiler|the ending effectively brings the entire series back to the beginning, with Warrior of Light [[Final Fantasy I|walking towards Cornelia Castle with his Crystal in hand]].}}
* [[Not Drawn to Scale]] and/or [[Your Size May Vary]] - The ''[[Final Fantasy]]'' series already takes a "more like ''guidelines''" approach to official heights and weights. Thing get even worse/better in ''Dissidia'', as [http://community.livejournal.com/ffchaoticcosmos/271197.html this rip of the renders shows.] <ref>While we don't know if there are any "official DFF" canon heights, we do know that WOL is canonically 189cm, [[No Export for You|thanks to Ultimania]], so the chart is fairly congruent.</ref> Most jarring, likely, of the changes are Cecil, who has become the tallest Cosmos-side character by shooting up over half a foot, to roughly ''194cm/6'4"'', and Kefka, who's had a growth spurt of roughly the same amount, winding up somewhere around 191cm191&nbsp;cm/6'2". Some fans theorize the changes made to Cecil were intended to make his many scenes with the roughly 2.5m/8' giant Golbez somewhat less... awkward, since Golbez is Cecil's brother, but as there are no potential explanations for the other changes, no one really knows why.
* [[Not Quite Flight]] - Kuja has the ability to Glide, and Sephiroth, Terra and Kefka get the ability to Glide in their EX Modes. It's just what it sounds like--bylike—by holding the jump button they can float around the stage, albeit they lose altitude steadily. Certain characters are also allowed to float while using certain attacks.
** And then there's the various Air Dash skills, which allow a quick dash in any direction straight to the sides in the air. In ''Dissidia 012'', Omni Air Dash+ allows you to not only dash in any direction in the air, but you can direct your character to turn in the air as well.
* [[Not So Different]] - Taking a moment to examine the fighting styles of different characters reveals that many of the hero-villain pairs fight similarly. For example, Firion is a ground-based character, while the Emperor, with Bombard, Thunder Crest and Flare, prefers fighting on the ground as well. The Onion Knight's weak Bravery attacks means its best to have him spam HP attacks, which is the speciality of the Cloud of Darkness. Squall relies on [[Blade Spam]], Ultimecia relies on [[Beam Spam]], and in ''Dissidia 012'' third wheel Laguna adds in [[More Dakka]]. Zidane and Kuja are both aerial masters that excell in airborne combat. Tidus relies on dodging when an opponent attacks and then countering, Jecht's low range means the most reliable way to hit with him is to Jecht Block and hit while the opponent is staggering.
* [[Not So Harmless]] - The manikins, in their entirety. In the original ''Dissidia'', manikins were your basic [[Mook|Mooks]]s, existing to be mowed down near-thoughtlessly and with barely a comment from the heroes. Sure, a couple of the manikins were fierce on a gameplay level, but even so, it was clear that the manikins were strictly small-time. Then ''Dissidia 012'' came out, and the manikins were transformed from regular mooks to a [[Zerg Rush]] that terrifies the forces of Cosmos, not only because of their power and numbers but also [[Uncanny Valley|their nature]], being soulless duplicates of living people. And then, we find out that while [[Death Is Cheap]] due to ''Dissidia'''s [[Groundhog Day Loop]], they keep fighting even when you're already down and will push you past the point you can be revived, resulting in you getting [[Killed Off for Real]] if you get overwhelmed by them. Clearly these are no longer mooks to be trifled with.
 
 
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** In fact, if you specifically use the appropriate character to [[Final Death|finally defeat]] a particular Chaos minion, you get a special cutscene before and after the battle.
* [[One Hit KO]] - Quite often possible if you can get your Bravery high enough. Also, some Mooks in story mode have only 1 HP, but make up for it with huge Bravery boosts, turning the fight into "first attack wins."
* [[Orgasmic Combat]] - Some of the characters sound like they may be doing... something ''other'' than fighting when they get hit. Running through their voice files in the Museum, in rapid succession, can take the effect [[Up to Eleven]]--Terra—Terra, [[Evil Is Sexy|Cloud of Darkness]], and [[Hot-Blooded|Firion]] are particularly notable in this regard.
* [[The Other Darrin]] - In ''Dissidia 012'', Vaan is voiced by Kensho Ono rather than Kohei Takeda. Square-Enix said they couldn't finalize a deal with Takeda but didn't want to cut Vaan, but some fans suspect that Takeda was dropped because he "spoiled" the surprise by reporting on his website that he was going to be in a new ''Final Fantasy'' game.
* [[Out of the Inferno]] - The villains walking out of lava. In ''yet another'' Mythology Gag, Sephiroth poses in front of the fire ''exactly'' the same way he did in ''[[Final Fantasy VII]]'' and more specifically, the flashback in ''Advent Children.''
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* [[Painting the Fourth Wall]] - Each character uses the command-window style from their own game when using an HP attack, presumably to distinguish commands from each character in the heat of battle.
** In addition, when facing off against Chaos, the battle screen says "Shape The Future!" (previously used as ''Dissidia'''s exclusive story mode opening effect) instead of "Battle Start".
** When an [[Limit Break|EX Burst]] is performed, the "map screen" of the fight breaks away and the characters enter the generic EX Burst screen/dimension/whatever. The screen breaks away in [[Mythology Gag|a manner reminiscent of]] the [[Random Encounters|Random Encounter]] [[Fight Woosh|Fight Wooshes]]es throughout the original series--exceptseries—except this time, it's the character performing the EX Burst that causes the break, each in a different way: Firion shoots a [[Hot-Blooded|burning]] [[Arrows on Fire|arrow]] that "hits" the screen and causes it to shatter, Terra [[Black Magician Girl|fires a blast of Blizzard]] that shatters it, Cecil simply punches the center of the screen, Cloud and Squall destroy it with their blades... the list goes on.
*** And then, in ''Dissidia 012'', {{spoiler|Feral Chaos's}} EX Burst compounds the above. First, he charges ''through the screen'', shattering it to reveal the EX Burst screen/dimension/whatever, then flings his hapless victim straight up, where they ''hit the EX Burst screen'' and make it break away to reveal the little hell-dimension where {{spoiler|Feral Chaos}}, erm... [[No-Holds-Barred Beatdown|does his thing]]. At the climax, the screen breaks yet ''again'' to show the silhouette of the victim being [[Impaled with Extreme Prejudice]], then it switches to a static-y [[Jittercam]] depicting {{spoiler|Chaos}} pulling back to finish off the victim, ''from the victim's point of view'', before--thebefore—the screen [[Nothing Is Scarier|goes black, cutting out exactly like a deactivated (or destroyed) TV set]]. ''Brrrrr.''
* [[Panty Shot]] - As you might expect, Tifa and Terra provide these in some outfits. Also as expected, the in-game manual for the model viewer [[Lampshade Hanging|comments on this]]:
{{quote|'''[[Final Fantasy VI|Sabin]]:''' I don't get it since I spent so much time training, but I don't think you'll be able to rotate the characters in the [[Male Gaze|direction you want]]. But my [[Chivalrous Pervert|brother]] mentioned something about battle replay in creation being useful... What could he have meant?}}
** Kuja is one constant panty shot -- especiallyshot—especially when he loses -- andloses—and in ''Dissidia 012'', Yuna's second alt outfit means a panty shot every single time she goes up a wall. Every. Single. Time.
* [[Peninsula of Power Leveling]] - Certain gateways in ''Dissidia 012'' can be used to grind easily. One notable gateway has 5 battles straight away from a accessories protected spot allowing the player to make full use of accessories that boost Exp and AP gain, but usually break after battle.
* [[Point That Somewhere Else]] - During Cloud and Sephiroth's second battle, Cloud points the Buster Blade at Sephiroth when he becomes angry at him for something he said. Sephiroth just smirks and calmly moves it aside.
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* [[Sailor Earth]] - The two games cover the 12th and 13th cycles. There's still Cycles One-Through-Eleven, and the events that occur in them are left very, very ambiguous. Pick a cycle number, pick your new additions to the roster, and have fun. ''Dissidia 012'' even conveniently provides canon explanations on why no one will remember your additions in the later cycles and what could happen to them that they aren't around in such. The two games also provide [[Theme Naming]] for their titles if you're unsure what to call your story.
* [[Schmuck Bait]] - Shade Impulse map 3-5. Hmm. Well, let's see; the map screen for this level is big, open, and totally empty, save for the boss square containing Garland and a single treasure chest. Let's open the treasure! {{spoiler|[[Oh Crap]]! Simultaneous ambush by two ridiculously high-leveled enemy pieces (out of four placed ''just so'')! ''[[Sarcasm Mode|GEE, WHO COULD HAVE GUESSED!]]''}}
** Speaking of, if you don't learn quickly to check the stats on enemies before attacking them in story mode, your first encounter with a High Level Enemy piece will go like this: "Wow, made it to level 3! Hey, high level treasure chest, and it's only one piece in front of it, Let's fight it! ''[twelve tries later]'' FINE! Have my fucking destiny points, ya cheap bastard!" It's even more likely if you pick the wrong starting level because one level has the High Level piece be a fucking ambush--meaningambush—meaning, if you even walk up to it, prepare to lose your points--andpoints—and other levels have the pieces hidden until you attack them - Meaning you won't know it's a High Level Piece until you die. Mind you, that's less [[Schmuck Bait]] and more like [[Trial and Error Gameplay]].
** In ''Dissidia 012'', at the end of the tutorial a Moogle asks if you've mastered the game. Answering yes pits you against {{spoiler|a max-level Feral Chaos with 9999 Brave and 125,698 HP.}} And you're still at Level 1. Have fun.
*** And if you beat it (hard as that is to do so without hacking), the game doesn't believe you beat it, and you get exactly the same dialogue.
* [[Sensible Heroes, Skimpy Villains]] - The majority of the Cosmos-side characters are fully covered--Terracovered—Terra has a minidress and tights in her default (no tights in the alt), and Tidus has his trademark teeny shirt, but that's the extent of bared skin. Chaos-side has Ultimecia, who wears a dress with a front slit up to the crotch and a neckline so low one can make a good guess as to her, erm, grooming habits, Kuja the Thonged Wonder, Sephiroth whose alt wears [[Walking Shirtless Scene|only pants and boots]], Jecht whose ''[[Walking Shirtless Scene|normal getup]]'' is key to his [[Memetic Sex God]] status, and the Cloud of Darkness, who is wearing, essentially, body paint. Chaos himself is only wearing a loincloth, but as he's not precisely human, he doesn't really qualify.
** Not as apt in ''Dissidia 012'' with the addition of Tifa's [[Magic Skirt]], Vaan in his shirtless-vest get up, and Prishe in her third outfit (read:practically a bikini). Tidus' third outfit leaves him shirtless, while Terra and Squall get third outfits that are more revealing than their previous outfits. Terra and Tidus's third alts are their outfits while fighting for Chaos, but they're never really villains.
* [[Sequel Difficulty Spike]] - Though the story mode of ''012'' still isn't very difficult, enemies are at higher levels and have better equipment and accessories than in the first game. For a direct comparison, Destiny Odyssey I Part 5 in the first game had four enemies under level 10, one at 14, one at 15, and the boss was level 18. ''D012's'' equivalent level has four enemies at level 20, and the boss is level 26. Additionally equipment is much more expensive and money is scarcer, so you're going to have to scrimp or rely on calendar bonuses to boost winnings if you want to keep your characters properly equipped.
* [[Sequel Hook]] - A rather odd example of a Prequel Hook, ''Dissidia: Final Fantasy'' is set in the 13th cycle of the war, {{spoiler|that ends up breaking the cycle of conflict}}, ''Dissidia 012'', its "[[Prequel|sequel]]", shows what happened in the ''12th'' cycle of the war, which had a few more characters {{spoiler|that didn't make it to the 13th cycle}}.
* [[Set Swords to Stun]] - Everyone's beating the crap out of each other with giant swords and explode-y magic, the same ones that can reduce monsters into a pile of ashes in the original games, yet nobody seems worse for wear because of it.
** On the issue of that explodey magic, many spells that were shown to have world-devastating effects in their original games-- likegames—like Kefka's Light of Judgement, Sephiroth's Black Materia/Meteor, and Kuja's Ultima-- areUltima—are just [[Limit Break|EX Bursts]] or powerful HP attacks in ''Dissidia''. And depending on everyone's BRV levels and equipment, it can be quite possible for the target to survive them, shrug it off, and keep fighting.
*** Heck, it's possible not to take any damage from them at all. If the enemy has 0 Brave, then Meteor (you know, [[Final Fantasy VII|the thing that was a threat to the entire planet]]?) will do nothing to you. At all.
* [[Ship Tease]] - A couple of scenes in ''Dissidia 012'' hint at a pairing between Lightning and Firion. He actually [[Something About a Rose|just wants his rose back]] and talks to her about it when he finally asks for it, but the subtext is very thin--Cecilthin—Cecil even appoints himself Firion's wingman and quite obviously believes his interest in her is romantic.
** The relationship between the Warrior of Light and Cosmos creeps up on [[Bodyguard Crush]] territory when ''Dissidia 012'' revealed {{spoiler|The Warrior is a Manikin infused with Cid's memories, while Cosmos is a Manikin infused with the memories of Cid's wife and apparently looks like her.}} Even without that hint, the two are very close.
** [[The Smurfette Principle]] results in Terra getting [[Ship Tease]] with Onion Knight, Cloud and Vaan. Onion Knight and Vaan protect her and encourage her to follow her heart, while she and Cloud reflect on their hopes for the future. Cecil, again acting as a [[Shipper on Deck]], takes the Knight's vow to protect her as a sign of affection.
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** Auron's Jecht Ghost holds an [[Final Fantasy X|Al Bhed Primer]], which, when translated, says, [[Final Fantasy X-2|Give my regards to Y, R, and P]]. Even though they don't appear in the game at all.
** Kefka, at one point in Destiny Odyssey, says to Terra "[[The Wizard of Oz (film)|Hello, my pretty!]]"
** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[The Legend of Zelda: Ocarina of Time|"Hey, [player name]! Listen, kupo!"]].<ref> [[Stop Helping Me!|Whether players have fond memories of this is debatable.]]</ref>
** In ''Dissidia 012'' one of the cutscenes is named "Those Who Converge Upon [[Kingdom Hearts|Castle Oblivion]]"
** Sephiroth's Oblivion attack is the opener he used during [[Kingdom Hearts II|his second fight with Sora.]]
* [[Shown Their Work]] - There are so many nods and in-jokes to the original games it's amazing the devs did their research to fit them in, and to retain elements of the originals. For example, with the exception of Cloud's Ultima Weapon every character's weapon(s) look just how they did in their original game and/or the character's original artwork. This is particularly impressive with Vaan, who wields a total of eighteen different equipment pieces, and every one of them is ''completely identical'' to how it looked in ''Final Fantasy XII''. And for each alternate outfit, consider the developers had to go looking for artwork, sprites, renders, etc, for inspiration on what outfits to base them on--andon—and then the promotional images of these outfits are usually posed in a manner reflecting a render or artwork piece of that character. Even subtle things such as the way characters pose when attacking mirror the original game, and there's so many pieces of dialogue taken or alluding to the rest of the series you could fill a page here just by listing examples.
** The World map in ''Dissidia 012'' isn't just based on the map of ''Final Fantasy'', but numerous gateways and teleport stones are actually named after towns and dungeons in the original game and lie in the same approximate locations.
* [[Single-Stroke Battle]] - Some enemies use an equipment setup that greatly boosts their stats, but sets their HP to one. Therefore, the best way to win is quickly rushing them and hitting with a HP attack.
* [[The Smurfette Principle]] - Terra is the only female hero, though Shantotto is technically on Cosmos's side as well even if she's a secret character. And just like everything else, it's referenced in the game. Technically, it's the same deal with Ultimecia on Chaos's side, since, apparently, Cloud of Darkness is supposed to be [[No Biological Sex|sexless]]...
** [[Lampshade Hanging|Lampshaded]] by Zidane in ''Dissidia 012'', who asks the player's character if he/she thinks that "there aren't enough females in this world".
** ''012'' seems to be mitigating this a little bit, since it's added [[Action Girl|Action Girls]]s Tifa, Prishe and Lightning, [[White Magician Girl]] Yuna, and Shantotto is now officially on Team Cosmos. The boys will still outnumber the girls, but it's certainly better than nothing.
* [[SNK Boss]] - {{spoiler|Chaos.}} And {{spoiler|Feral Chaos}} in ''Dissidia 012''.
* [[Sorting Algorithm of Weapon Effectiveness]] - Theoretically you can buy any weapon you want at any time, but stronger weapons need rare trade accessories to trade in to get them, and these accessories aren't likely to be acquired until much later in the storylines. You're also hampered by each equipment piece having a level requirement, and if you're at a lower level you can't use it.
** As characters level up their starting moves will probably be phased out in favor of new attacks. Perhaps the best examples are Terra's Holy and Holy Combo, the latter doing everything Holy does and tacking on the Ultima chainable attack to the end, and Exdeath's block attacks, with each outclassing the last, though High Block still has some uses compared to Omni Block (the main advantage being Omni Block requires precision timing).
*** The move examples are subverted somewhat in ''012''. Holy has significantly greater speed and tracking over Holy Combo and doesn't disperse if you dodge after using it, though the Ultima chain still makes Holy Combo superior. Exdeath's blocks meanwhile are entirely reworked--hisreworked—his first two blocks only block magical or physical attacks, while his level three block blocks both but can't block certain high-priority attacks they can. His level four Omni Block still blocks everything, but also still requires precise timing.
*** Subverted with Cloud's Fire spells. Firaga is a medium-range low-powered damaging spell with limited uses since if you can land a Firaga you can just as easily land Climhazzard or Sonic Break, while Fire is a long-range low-power damaging spell, but has strong homing and stays out a long time and so is an effective distraction, letting you punish your opponent's attempts to dodge or block it with another attack.
* [[Soundtrack Dissonance]] - if you pick one of the three bonus eight-bit tracks. A PSP fighter with NES chiptune music. Though [[Your Mileage May Vary]]--To—To the longtime fans this is [[Rule of Cool]] for the sake of pure and unadulterated fanservice.
** Then in ''Dissidia 012'', many of the new tracks included are simply ''not battle tracks'', like Theme of Love, Fleeting Dream, and various mixes of the Chocobo theme, all of which can be used during fights.
** An example that overlaps with [[Musical Spoiler]] is found in ''Dissidia 012'' [http://www.youtube.com/watch?v=jNCPt-jGWBA Jecht has kept his Chaos fanfare] while [http://www.youtube.com/watch?v=nXk-Snnl4mE Cloud kept the Cosmos fanfare,] despite having switched sides.
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== T ==
* [[Take That]] - [[Final Fantasy XII|Penelo]] gives this to several characters in the in-game manuals. She declares Cloud not interesting, Sephiroth not attractive, tells Squall to "go talk to a wall," hates Kefka for dancing and annoying people while he fights, finds Zidane too flirtatious, dislikes Kuja because "boys shouldn't be prettier than I am," she ''hates'' the fact that Gabranth is in the game and not Vaan, and so forth. In fact with a few exceptions, it seems the more popular characters are the ones she doesn't like.
** The below-mentioned (under [[The Un-Reveal]]) quip about the opera subplot in ''[[Final Fantasy VI]]'' is a [[Take That]]--the—the entire scene is famous, and considered by many fans to be a [[Crowning Moment of Awesome]] accompanied with [[Crowning Music of Awesome]]. The moogle calls it "pretty forgettable."
* [[There Is No Kill Like Overkill]]: Most notable instance of this would be use an EX Burst on an enemy after depleting their HP, yes you can do that. With the patience to set such a thing up, you can do 9999 damage, + 9999 damage for Wall Rush, then initiate an EX Burst to do 9999 damage again. [http://www.youtube.com/watch?v=Ce9tp9RBhVk Take a look]. There's also nothing stopping you from spamming Brave attacks on the opponent as long as you like, even if you already have 9999 Brave.
** Special mention goes to the EX Burst of {{spoiler|Feral Chaos}}, who impales the <s>opponent</s> victim on his claw, adds eight enormous swords and then finishes them off with a punch that breaks the screen, FROM THEIR PERSPECTIVE!
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** There's also the Emperor's line, "You should have disposed of your fantasy and accepted me as master."
* [[Too Awesome to Use]] - The Summonstones [[Final Fantasy VI|Ultima Weapon]] and [[Final Fantasy V|Omega]]. The first auto breaks the enemy after a set period of time, no matter what, and the latter reduceds the enemy's Brave by half ever 3/4 of a second or so while it's active, making guys like Leviathan obsolete. The problem? They only have one charge each, and they take the most battles to recharge out of ''any'' of the summons. Use them wisely.
** The breakable accessories are in a similar boat--sureboat—sure, you can make more of them, but it requires an investment of time and effort...so many players are prudent with their use of Resins.
* [[The Un-Reveal]] - In the mognet sidegame, one of your moogle correspondents talks about [[Show Within a Show|the opera]] in ''[[Final Fantasy VI]]''. The letter teases the reader about how we've never seen the end of the story:
{{quote|''After dancing with Draco, Celes had her solo, and I can't tell you how well it went! ...Seriously, I can't; it was pretty forgettable, kupo. I'd wanted to watch that opera to the end, too...''}}
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== U ==
* [[Unusable Enemy Equipment]] - Almost entirely averted, which is very impressive when you consider that this is a ''[[Final Fantasy]]'' game, moreover one with over ''1000'' pieces of equipment and accessories. Only a handful of these of these aren't available to the player: The three "broken" pieces of armor used by [[Mook|Mooks]]s in the story modes (and quickbattle, if the CPU strength is set low enough) that actually reduce stats, Chaos' equipment set, and a dozen or so (out of over 500) accessories exclusive to enemies, one half being [[My Rules Are Not Your Rules|the same as those available to the player, but more so]], a quarter being gimmicky, stat-reducing equips, and the remainder being [[Game Breaker|utterly godly]]--Initial—Initial Bravery +2000%, anyone? Or, if that isn't enticing enough, ''Dissidia 012'' comes with the [[Game Breaker]] variant in {{spoiler|a single accessory that adds FIFTY THOUSAND hit points to the new resident [[SNK Boss]]. Or his x90 booster accessory that kicks in after one minute.}}. Taking the absolute cake, though, is {{spoiler|the true Feral Chaos's accessory that gives him "+???" HP - really [[Up to Eleven|115,000 HP]] - for a total of 125,698. Good luck, you'll need it.}}
* [[Unusually Uninteresting Sight]] - In the original game, none of the characters remarked on the fact that the Manikins look exactly like the playable cast, and quite often a character would be stuck fighting a Manikin that looked, sounded and fought just like them. Rectified in ''Dissidia 012'', where the origins of the Manikins are explained and several characters are shocked and confused by their physical appearances. In the remake of the original story, Bartz even reveals that he's able to mimic the attacks of people that are not in their group, like Laguna and Lightning, which confuses the hell out of Zidane, but Bartz, being Bartz, just thinks it's kind of cool.
* [[Updated Rerelease]] - ''Universal Tuning''. However, ''Dissidia 012'' won't have one due to how close the international version will be released to the Japanese one.
** [[Your Mileage May Vary|Arguably]] ''Dissidia 012'' itself could be seen as one for the original ''Dissidia'', as besides its own story it includes basically every feature of the original game, adjusted slightly, including the original's story adapted to the new gameplay mechanics and a scenario called ''Confessions of the Creator'' that replaces ''Inward Chaos'' and ''Distant Glory''.
* [[Urban Legend of Zelda]] - In the grand ''Final Fantasy'' tradition, it's accumulated a few, including claims of Chaos being playable without hacking the game (and his summon Shinryu being usable by the player). It was also (briefly) the subject of a widely believed hoax by a French gaming magazine, which created fake screenshots of Lightning, from ''[[Final Fantasy XIII]]'', as a playable character in the [[Updated Rerelease|Universal Tuning]] version.
* [[Useless Useful Spell]] - The Ultima Weapon summon, which charges energy to instantly inflict Break on the opponent. However, this charge time is a ''full minute'', so you're better off trying a summon that may not work as well but won't take sixty seconds to take effect--Licheffect—Lich drains the opponent's Bravery to 0, which is almost as good as inflicting Break, and it only takes 20/15 seconds to work. Also, Ultima Weapon has only one charge, so once you summon it you need to fight more than a half-dozen battles to power it back up for another summoning.
** The Zalera summon instantly inflicts Break on the opponent if their Bravery is 9999. You will ''never'' see this occuring in any serious fight until your opponent is using a very unorthodox build.
 
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* [[When All You Have Is a Hammer]] - Cloud of Darkness; who has about a dozen variations on her classic Particle Beam to make up her HP Attacks, and Kuja; who uses ''absolutely'' nothing but variants of Flare(star), Holy, and Ultima.
* [[White and Gray Morality]] - Has shades, largely in the underlying concept that dark and light, and harmony and discord, are just arbitrary concepts used to draw distinctions where otherwise there are none, and as such you can't define someone solely by which side they serve. It's somewhat easy to overlook this theme since many of the Chaos warriors are [[Card-Carrying Villain|Card Carrying Villains]], but several of them are also [[Anti-Villain|Anti Villains]] who don't want to serve Chaos, or are fighting for personal reasons and don't care which side wins as long as they get what they want. Even Chaos himself is {{spoiler|a literal [[Designated Villain]] who isn't really evil at all, he just happens to oppose Cosmos for the sake of the pact made between them, Cid and Shinryu. His ''minions'' are certainly evil, but Chaos himself is not.}}
** Could ''vaguely'' be considered [[Grey and Gray Morality]], considering the heroes on Team Cosmos includes [[Anti-Hero|Anti-Heroes]]es such as [[Heroic Sociopath|Shantotto]], [[Knight in Sour Armor|Lightning]], [[I Did What I Had to Do|Kain]] and [[Punch Clock Hero|Cloud]]. And of course {{spoiler|Cosmos is just as much responsible for the cycles of war as Chaos is}}. Still a very light shade of Grey though.
* [[Word Salad Title]] - The sequel, ''Dissidia 012 [Dissidia 012]: Final Fantasy.''
* [[The Worf Effect]] - The intro to ''Dissidia'' spares no time in showing just how outmatched the Warriors of Cosmos are, with the heroes only being able to match their opponents blow for blow ''at best''. {{spoiler|This is later subverted as the heroes come back from the brink of total defeat, triumphing over the Warriors of Chaos and Chaos himself, helping to bring the conflict to a hopeful climax.}}
* [[World Map]] - [http://finalfantasy.wikia.com/wiki/File:Map_dissidia_012.jpg Yup.]
* [[World of Ham]] - While the villains like to get [[Evil Is Hammy|hammy]] and [[Braggart Boss|boisterous]], the heroes get tend to get [[Narm|Narmy]]y and [[Melodrama|melodramaticmelodrama]]tic.
** In ''Dissidia 012'', this is taken to hilarious extremes when Gilgamesh and Bartz have their second duel, with Bartz even using a fake, overly dramatic voice to match Gilga's.
{{quote|'''Bartz:''' How long, I have waited, for this chance!
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== Y ==
* [[You Have Researched Breathing]] - Your characters can't even block or dodge attacks without the ability to do so equipped, fortunately all characters begin with those abilities. No such luck with the various Dash abilities, you learn those as you level up. Yes, you need to learn the ability to dash in a particular direction at a particular speed.
** You also need to buy the ability to use different types of equipment. Sometimes that makes sense--yousense—you wouldn't expect little guys like Onion Knight or Zidane to know how to use a Greatsword innately. On the other hand, they also need to learn how to wear hairpins and carry a shield.
* [[You Keep Using That Word]] - "Dissidia" does ''not'' mean "conflict" in Latin. "Dissidia" doesn't mean anything, it is a [[Neologism]]. ''Dissidia'' is likely derived from "dissido" and "dissideo", Latin words which refer to disagreeing with someone, or opposing something. These Latin words are the root of the English word "dissident", as well as similar sounding words with similar meanings in other languages.
 
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