Dissidia Final Fantasy: Difference between revisions

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Received a prequel, ''Dissidia 012'', in March 2011, featuring all the cast of the original plus some more characters. ''Dissidia 012'' covers the 12th war between Cosmos and Chaos, while the original ''Dissidia'' is set during the 13th. It includes a remake of the first game with a world map and other changes.
 
At first, [[Tetsuya Nomura]] [[Word of God|himself said]] [https://web.archive.org/web/20110718001306/http://www.andriasang.com/e/blog/2011/02/22/nomura_dengeki_interview/ that Dissidia 012 would be the last entry in the Dissidia series,] [[Exact Words|or at least "in its current form"]], that is, a [[Fighting Game]]; he ''wasn't'' kidding, as the sequel, while bringing the "conflict of the gods" setting to the [[Nintendo 3DS]], will effectively show.
 
As a result, the just-announced '''''[[Theatrhythm Final Fantasy]]''''' came to be, marking the series' [[Genre Shift]] ''to a [[Rhythm Game]]''. No, really. This attempt at creating "something new" by [[Square Enix]] must be given all the deserved credit if it proves to be [[Crazy Awesome]] [[Crazy Enough to Work|Enough To Work]], but its nature as a [[Widget Series]] is likely to doom it with a [[No Export for You]] status... or so it seemed until [[Square Enix]] [[Averted]] this big-time, with a widget no less, by registering the ''Theatrhythm'' trademark in all regions.