Dissidia Final Fantasy: Difference between revisions

m
Mass update links
m (Dai-Guard moved page Dissidia Final Fantasy (Video Game) to Dissidia Final Fantasy over redirect: Remove TVT Namespaces from title)
m (Mass update links)
Line 2:
[[File:dissidia.jpg|frame]]
 
The ''Dissidia'' series is to ''[[Final Fantasy]]'' as ''[[Super Smash Bros (Video Game)|Super Smash Bros]]'' is to [[Nintendo]]. It's a [[Massive Multiplayer Crossover]] [[Mascot Fighter|Mascot Fighting Game]] for the [[Running Gag|bone-breakingly popular]] ''Final Fantasy'' series, bringing together heroes and villains from across the first thirteen games to battle it out for the fate of the multiverse. The first game, ''Dissidia Final Fantasy'', received a prequel, ''Dissidia 012'' (read as "Dissidia duodecim"), in March 2011, featuring all the cast of the original plus some more characters, a remake of the first game with a world map, and gameplay changes.
 
The story goes that the God of Discord, Chaos, and the Goddess of Harmony, Cosmos ([[Original Generation|a new character]]), are waging war by [[Divine Chessboard|summoning champions]] from other worlds to a new world. The champions are tasked to fight until one of the two gods is victorious, at which point they will be freed to return home, but there's far more to the war than the mortals have been told, and the war isn't as divinely important as they're lead to believe. The game's story reveals that the war between the gods is part of a [[Groundhog Day Loop]], with [[Laser-Guided Amnesia]] inflicted on the losers before they awaken to fight again after one side loses. Thus the heroes seek to carry out Cosmos's plan to bring about a true end to the cycles and stop the plans of Chaos's warriors to exploit the cycle for their own ends. Bonus storylines reveal the nature of the two gods, how the war came to start, and why.
 
The game features hybrid-RPG elements, your characters gain levels and learn new abilities, and getting them items and equipment is a core element of gameplay. Specifically, the game uses variations on the ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' ability learning system, ''[[Vagrant Story]]'''s timed attacks, scattering power orbs in battle like in ''[[Kingdom Hearts]]'', map movement that resembles the system from ''[[Final Fantasy Tactics]]'', and ''[[Advent Children]]'' style [[Art Major Physics|physics]].
 
The [[Dissidia Final Fantasy (Video Game)/Characters|playable characters]] appearing in the game are the following:
* '''[[Dissidia Cosmos|Forces of Cosmos:]]''' [[Final Fantasy I (Video Game)|Warrior of Light]], [[Final Fantasy II (Video Game)|Firion]], [[Final Fantasy III (Video Game)|Onion Knight]], [[Final Fantasy IV (Video Game)|Cecil Harvey]], [[Final Fantasy V (Video Game)|Bartz Klauser]], [[Final Fantasy VI (Video Game)|Terra Branford]], [[Final Fantasy VII (Video Game)|Cloud Strife]], [[Final Fantasy VIII (Video Game)|Squall Leonhart]], [[Final Fantasy IX (Video Game)|Zidane Tribal]], [[Final Fantasy X (Video Game)|Tidus]], and [[Final Fantasy XI (Video Game)|Shantotto]].
* '''[[Dissidia Chaos|Forces of Chaos:]]''' [[Final Fantasy I (Video Game)|Garland]], [[Final Fantasy II (Video Game)|The Emperor]], [[Final Fantasy III (Video Game)|Cloud Of Darkness]], [[Final Fantasy IV (Video Game)|Golbez]], [[Final Fantasy V (Video Game)|Exdeath]], [[Final Fantasy VI (Video Game)|Kefka Palazzo]], [[Final Fantasy VII (Video Game)|Sephiroth]], [[Final Fantasy VIII (Video Game)|Ultimecia]], [[Final Fantasy IX (Video Game)|Kuja]], [[Final Fantasy X (Video Game)|Jecht]], and [[Final Fantasy XII (Video Game)|Gabranth]].
* '''[[Main/Dissidia 012 Final Fantasy/Warriors of Cosmos/Characters|Newcomers]] in ''012'':''' [[Final Fantasy IV (Video Game)|Kain Highwind]], [[Final Fantasy V (Video Game)|Gilgamesh]], [[Final Fantasy VII (Video Game)|Tifa Lockhart]], [[Final Fantasy VIII (Video Game)|Laguna Loire]], [[Final Fantasy X (Video Game)|Yuna]], [[Final Fantasy XI (Video Game)|Prishe]], [[Final Fantasy XII (Video Game)|Vaan]], [[Final Fantasy XIII (Video Game)|Lightning]] and lastly, {{spoiler|[[One-Winged Angel|Feral Chaos]]}}. All of them have their own character sheet except for [[Dissidia Other|the latter and Gilgamesh]].
* '''[[Dissidia Other|Additional NPC Assist Characters and Other characters]]''': [[Final Fantasy VII (Video Game)|Aerith Gainsborough]] ([[Assist Character]] only), [[Original Generation|Cosmos]], [[Final Fantasy I (Video Game)|Chaos]] {{spoiler|and Cid Of The Lufaine}}; Gilgamesh and {{spoiler|Feral Chaos}} have also been put there.
 
The campaign mode features storylines for the individual characters that [[Rashomon Style|interact]] to form a much larger storyline, as well as a simple Arcade Mode, Quick Battle and a Duel Colosseum. Being that they're intended to pay homage to twenty years of ''Final Fantasy'', the games have a lot more fun with themselves than you might expect from the series. There are a million [[Continuity Nod|Continuity Nods]] and [[Mythology Gag|Mythology Gags]], and quite a bit of [[Lampshade Hanging]]. The storyline is also chock full of allusions to previous games, from story parallels to line dropping. Being that it ''is'' a fighting game, players also get to have fun [[Video Game Cruelty Potential|beating up their most hated characters with their most beloved]].
Line 38:
=== ''Dissidia'' and ''Dissidia 012'' contain examples of: ===
 
* [[Dissidia Final Fantasy (Video Game)/Tropes a To M|Tropes a To M]]
* [[Dissidia Final Fantasy (Video Game)/Tropes N to Z|Tropes N to Z]]
 
{{reflist}}