Do Not Drop Your Weapon: Difference between revisions

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(Import from TV Tropes TVT:Main.DoNotDropYourWeapon 2012-07-01, editor history TVTH:Main.DoNotDropYourWeapon, CC-BY-SA 3.0 Unported license)
 
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Shoot half a magazine into someone's body and he shrugs it off as if [[Made of Iron|nothing happened]] (maybe writhing in agony for a few seconds if you get lucky), keeping a firm grip on his gun. Shoot him one more time and [[Critical Existence Failure|he dies]], signified by dropping his gun. Yet, this only happens when he dies, as if the gun were [[Soul Jar|keeping him alive]].
 
This is a common trope in video games with enemies that use weapons, especially in gun-based [[FPS]] games. Of course, it also applies to the player character, where this is almost always the case. This is generally an [[Acceptable Breaks From Reality|Acceptable Break From Reality]] (especially in the case of the player, where dropping your weapon could be very irritating), yet some games take it to a truly ludicrous degree: Enemies have a variety of long-winded pain animations that appear to be leading to death (even falling over), yet the true way to tell that they are [[Final Death|really dead]] is when their weapon finally leaves their hands. This applies even if the enemy is rendered [[Standard Status Effects|unconscious]] in anyway other than [[Non -Lethal KO]], they won't let go!
 
Some games do avert this by allowing you to disarm enemies (and even have it work both ways in rare cases), but it still remains ubiquitous enough to be a common trope; it's easier to list aversions.
 
See also: [[Magnet Hands]]
{{examples|Examples:}}
 
== Action Games ==
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** On the other hand, in multiplayer mode, it is not possible to shoot someone's gun out of their hand without a disarming weapon. Although they do not take damage, shooting another character's gun will cause them to be knocked backwards as if you'd hit them.
* Shooting the gun out of their hands, a staple of good guys in the more G-rated Western films and TV series, is featured in ''[[Red Dead Redemption]]''. It's a good way to win pistol duels and is required for certain in-game marksmanship achievements, but normal enemies so disarmed will often quickly retrieve the weapon or continue fighting with another gun. Handgun-wielding foes who lose their gat may even produce a rifle from their [[Hyperspace Arsenal]] after running scared for a short time.
* Averted in the multiplayer [[First -Person Shooter]] ''[[Red Orchestra]]'', where guns can be shot out of your hand. This naturally leads to a frantic search for your weapon in the open.
** Annoyingly, dropping a weapon (regardless of whether you were forced to or not) would also drop all your ammo for that weapon - meaning you not only have to find a gun, you have to fumble around for individual clips and magazines. This does make certain deaths comical as some players tend to horde ammo of all kind and it all explodes from his pockets when he is killed.
* In ''[[Soldier of Fortune]]'' 1 and 2, enemies could be disarmed by [[Blasting It Out of Their Hands]]. In the first game, this effectively neutralized them as a threat, since they'd immediately cower and beg for mercy. In the second game, they're smart enough to whip out their sidearm if they have one, or run around looking for another weapon if they don't.
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[[Category:Video Game Tropes]]
[[Category:Do Not Drop Your Weapon]]
[[Category:Trope]][[Category:Pages with comment tags]]