Dofus: Difference between revisions

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* [[Bragging Rights Reward]]: Some of the Dofus are very powerful and very hard to get a hold of like the Ochre Dofus mentioned above, then theres [http://dofuswiki.wikia.com/wiki/Kin%27s_Relic Kins Relic], which you get by doing a line of quests that make you [[Boss Rush|kill every boss in the game in order]].
* [[Bounty Hunter]]: Some of the quests that you can take are Bounties where you must look for certain unique monsters kill them and turn them in for a cash reward.
* [[Bribing Your Way to Victory]]: A fairly tame example. Anyone subscribing to the game gets a reward (the most popular being pets, which function like equipment, and the livitinems which disguise what equipment you're wearing, making them useful for [[Pv PPvP]]), and nothing prevents the players from buying 3 one year subscriptions to grab three subscriber gifts. However, such items cannot be traded for 3 months after they are obtained, and the items are only marginally better than similar ones present in the game.
* [[Cast From Hit Points]]
** Sacriers Punishment Spell to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1 hp.
** When a enripsa uses Its class spell Mot Olov on someone it turns them into a [[Why Am I Ticking?|walking bomb]].
* [[Dance Battler]]: The Masqueraiders use a variety of breakdancing moves and somersaults in their main attacks.
* [[Drunken Master]]: Pandawa are an entire class built around this.
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* [[Time Master]]: Xelors, though their particular brand of time magic just has to do with giving and taking Action Points, with a decent mix of support and attack abilities.
* [[Villainous Harlequin]]: The new Masqueraider class [http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one].
* [[What Kind of Lame Power Is Heart, Anyway?]]
** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most RPGs, especially as any intelligence build can heal thanks to [[Healing Shiv|Healing Shivs]]. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
** Bloodthirsty Madness: it drain 300 hp but only from allies for only 2 ap; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.