Dofus: Difference between revisions

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[[File:logo_DOFUS_vecto1_6498.png|frame]]
 
'''''Dofus''''' is a MMOSRPG, with the S standing for strategic. Unlike most [[MMORPG|MMORPGs]]s, battle takes place in separate screens, and uses a grid while each player takes their own turn to move about the grid and use their attacks. Each player controls only a single character which is customized in a fashion not dissimilar to a Diablo character, with spells to be improved with spell points and stats which determine the effectiveness of certain spells and other secondary abilities (Critical Hit Rate, Dodge ability, healing, etc...). There are 12 classes, who each have 21 unique spells, as well as a slight preference to certain weapon types. There are also a few universal spells, but these are generally less powerful, and have somewhat situational use. Still, they can be useful in the right circumstances.
 
''Dofus'' is overall a silly game. Whereas ''[[World of Warcraft]]'' has a lot of silly things happening in it, the World of Twelve pretty much runs on [[Rule of Funny|Rule of Silly]]. For example, a popular early equipment set is the Gobbal set, made from what is essentially sheep leather. Amongst other things, the ring is called the [[Toy Story|Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the NPCs have [[Punny Name|Punny Names]]s. It's not a laugh-out-loud kind of funny, but rather presents a setting that just plain doesn't take itself seriously.
 
An animated series is expected to come out in 2012 (after the completion of the series for its sequel ''[[Wakfu]]''), followed by a movie in 2013.
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* [[An Adventurer Is You]]: Much less defined than in some other games, with fourteen classes that can be turned into different roles. Here's a list:
** The Tank: Fecas and Sacriers. Whereas Fecas just don't take damage, Sacriers revel in it. They have A LOT more HP than anyone else, and every time they are hit with an attack, they only become more powerful.
** The Healer: Eniripsa. Less necessary than in most [[MMORPG|MMORPGs]]s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm.
** The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist). Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger.
** The DPSer: Iops and Cras, although almost any class can be turned into a good DPSer with little effort.
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* [[Bribing Your Way to Victory]]: A fairly tame example. Anyone subscribing to the game gets a reward (the most popular being pets, which function like equipment, and the livitinems which disguise what equipment you're wearing, making them useful for [[PvP]]), and nothing prevents the players from buying 3 one year subscriptions to grab three subscriber gifts. However, such items cannot be traded for 3 months after they are obtained, and the items are only marginally better than similar ones present in the game.
* [[Cast From Hit Points]]
** Sacriers Punishment Spell to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1  hp.
** When a enripsa uses Its class spell Mot Olov on someone it turns them into a [[Why Am I Ticking?|walking bomb]].
* [[Dance Battler]]: The Masqueraiders use a variety of breakdancing moves and somersaults in their main attacks.
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** Enripsas that use "Word of Altruism" can heal all allies to full health at the cost of disabling all of their healing spells for a set duration, pretty much making them a prime target.
** To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.
* [[Enemy Summoner]]: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully [[Nerf|Nerfed]]ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. [[Dronejam|Which summoned more arachnids.]]
* [[Fan Nickname]]: Beside a lot of abbreviations, some builds get nicknames.
* [[Fan Service]]: Like with ''[[Wakfu]]'', pick your poison.
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* [[Shovel Strike]]: The Enutrofs' weapon of choice.
* [[Summon Magic]]: Western Variant, the Osamodas can summon all sorts of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida) and Homing Hand (Xelor), which make a kamikaze attack.
* [[Swiss Army Hero]]: Most characters over level 30 have at least one Incarnation weapon, which turns the wielder into a clone of its original owner. It's not hard to get four or five, and some players carry around several just for the versatility of the extra classes -- beingclasses—being able to [[Anti-Magic|unbewitch]] or [[Glamour Failure|dispel invisibility]] aren't otherwise available to most classes.
* [[Time Master]]: Xelors, though their particular brand of time magic just has to do with giving and taking Action Points, with a decent mix of support and attack abilities.
* [[Villainous Harlequin]]: The new Masqueraider class [http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one].
* [[What Kind of Lame Power Is Heart, Anyway?]]
** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most RPGs, especially as any intelligence build can heal thanks to [[Healing Shiv|Healing Shivs]]s. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
** Bloodthirsty Madness: it drain 300  hp but only from allies for only 2 ap; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.
** Bear in mind that just because they're not neccesary does not mean they aren't good, especially if the team also has a dedicated tank. Sacrier and Eniripsa teams are deadly to just about any enemy that doesn't require special tricks to beat.
 
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