Dofus: Difference between revisions

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* [[Healing Shiv]]: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.
* [[Idiot Crows]]
* [[Infinity Plus One+1 Sword]]
** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while.
** [http://dofuswiki.wikia.com/wiki/Cursed_Sword_of_the_Blord_Warrior Cursed Sword of the Blord Warrior] is one to some extent, [[Game Breaker|it hits five times in one attack and with the right equipment can be use twice per turn]] [[Awesome but Impractical|though it will fail half of the time]] making you end up skipping your turn. This can be averted though by doing a quest where an NPC turns it into a [[Sinister Scythe|a scythe]] though its effectiveness is defeated again since all classes have a -10% damage when using scythes. In the hands of a Build that relies on Static +damages (like some Iops and Sacriers) It becomes a very powerful weapon, [[Up to Eleven|moreso in the hands of a Omni/Damage Sacrier]] [[There Is No Kill Like Overkill|fully buffed]], good luck setting this up though.
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* [[No Points for Neutrality]]: Aligned characters get cheaper access to Zaap transport, can [[Bounty Hunter|headhunt other aligned players for money and experience]], can transport themselves between Prisms which allow teleportation to areas that normally have to be walked to and can use multi-target healing potions or invisibility potions. Neutral players? Get a knight to defend them if an aligned player attacks them in a non-aligned area and have no conventional access to multiple villages across the game.<br />However, getting an alignment still comes at a heavy price. In order to get any of the perks of an alignment you have to put your wings up which automatically puts you on the list of players of the headhunters quest which means having someone hunt you down and kill you for a few strokens and some xp, often times people will wait until you are out of a fight and ambush you or attack you while your in the middle of something usually making sure that you cant fight back too well. also of the alignment areas neutral players can, with the help of a player of the opposite alignment of who own the area, sneak into the area. Neutral players can also pretty much go anywhere (only two areas actually require an alignment) and monster that have alignment wont bother them but usually attack players of the opposite alignment on sight. and finally if a aligned player aggros a neutral player they get a disgrace point, the more disgrace points you have the more tattered thier wings look and the less you are able to do like having too many makes it so that player cant open their bank or use zaapis or prisms. to add insult on the heroic server (it has double xp gain but death is mostly permanent) if a aligned player has too many disgrace points it makes it so that their movement via zaaps and potions has a cool down timer and if they attack neutral players too much it allows neutrals player to aggro them.<br />With the next big update neutral players on all servers will be able to aggro any aligned player with disgrace points.
* [[Only a Flesh Wound]]: The [[Combat Sadomasochist|Sacrier]] school of tanking results in this. A lot. The class gains 15HP per level, and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.
* [[Power -Up Food]]
** Five star fish and meat and some bread can permanently increase certain characteristics if they are below a certain threshold.
** Certain Candies that can be acquired both in game in though the lottery system can temporarily increase certain stats or characteristics for a set amount of fights.
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* [[Shovel Strike]]: The Enutrofs' weapon of choice.
* [[Summon Magic]]: Western Variant, the Osamodas can summon all sorts of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida) and Homing Hand (Xelor), which make a kamikaze attack.
* [[Swiss Army Hero]]: Most characters over level 30 have at least one Incarnation weapon, which turns the wielder into a clone of its original owner. It's not hard to get four or five, and some players carry around several just for the versatility of the extra classes -- being able to [[Anti -Magic|unbewitch]] or [[Glamour Failure|dispel invisibility]] aren't otherwise available to most classes.
* [[Time Master]]: Xelors, though their particular brand of time magic just has to do with giving and taking Action Points, with a decent mix of support and attack abilities.
* [[Villainous Harlequin]]: The new Masqueraider class [http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one].