Dofus: Difference between revisions

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''Dofus'' is overall a silly game. Whereas ''[[World of Warcraft]]'' has a lot of silly things happening in it, the World of Twelve pretty much runs on [[Rule of Funny|Rule of Silly]]. For example, a popular early equipment set is the Gobbal set, made from what is essentially sheep leather. Amongst other things, the ring is called the [[Toy Story|Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the NPCs have [[Punny Name|Punny Names]]. It's not a laugh-out-loud kind of funny, but rather presents a setting that just plain doesn't take itself seriously.
 
An animated series is expected to come out in 2012 (after the completion of the series for its sequel ''[[Wakfu (Animation)|Wakfu]]''), followed by a movie in 2013.
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=== ''Dofus'' provides examples of: ===
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* [[Enemy Summoner]]: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully [[Nerf|Nerfed]]) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. [[Dronejam|Which summoned more arachnids.]]
* [[Fan Nickname]]: Beside a lot of abbreviations, some builds get nicknames.
* [[Fan Service]]: Like with ''[[Wakfu (Animation)|Wakfu]]'', pick your poison.
* [[Geometric Magic]]: Fecas, although the symbols aren't visible. Several of their best spells use this -- [[Kill It Withwith Fire|Burning Glyph]] is their most potent fire attack spell, and their level 100 spell Glyph of Silence is one of the best Action Point (read: used to actually do anything) nerfs in the game.
* [[Grim Up North]]: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg took all the blame and has a Bounty on him that the players can collect when that part of the expansion is released. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players.
* [[Healing Shiv]]: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.
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* [[Mighty Glacier]]: Most Classes that have the ability to tank can become this but Sacriers are this full stop due to their lack of ranged attacks (they make up for it by having the some of the best map manipulation spells in the game), unless they use a bow or wand as a weapon.
* [[Morph Weapon]]: [[Inverted Trope|Inverted]] by Incarnation weapons - they remain the same and [[Involuntary Shapeshifting|the wielder is changed to the same form as the original owner]]. Results in a [[Swiss Army Hero]] for anyone carrying more than one of them.
* [[Nigh Invulnerability]]: Speciality of the [[Barrier Warrior|Feca class]], of the Divine Protection type (although they have to actively cast the shields, [[Religion Is Magic|the deity Feca provides the power]]). One of their spells, [[Exactly What It Says Onon the Tin|Immunity]], grants outright invulnerability to the target for one turn unless dispelled.
* [[No Arc in Archery]]: Cras, and anyone using a bow. At least, prior to the migration of all servers to version 2.0. Most archery-based spells now show a realistic trajectory.
* [[No Points for Neutrality]]: Aligned characters get cheaper access to Zaap transport, can [[Bounty Hunter|headhunt other aligned players for money and experience]], can transport themselves between Prisms which allow teleportation to areas that normally have to be walked to and can use multi-target healing potions or invisibility potions. Neutral players? Get a knight to defend them if an aligned player attacks them in a non-aligned area and have no conventional access to multiple villages across the game.<br />However, getting an alignment still comes at a heavy price. In order to get any of the perks of an alignment you have to put your wings up which automatically puts you on the list of players of the headhunters quest which means having someone hunt you down and kill you for a few strokens and some xp, often times people will wait until you are out of a fight and ambush you or attack you while your in the middle of something usually making sure that you cant fight back too well. also of the alignment areas neutral players can, with the help of a player of the opposite alignment of who own the area, sneak into the area. Neutral players can also pretty much go anywhere (only two areas actually require an alignment) and monster that have alignment wont bother them but usually attack players of the opposite alignment on sight. and finally if a aligned player aggros a neutral player they get a disgrace point, the more disgrace points you have the more tattered thier wings look and the less you are able to do like having too many makes it so that player cant open their bank or use zaapis or prisms. to add insult on the heroic server (it has double xp gain but death is mostly permanent) if a aligned player has too many disgrace points it makes it so that their movement via zaaps and potions has a cool down timer and if they attack neutral players too much it allows neutrals player to aggro them.<br />With the next big update neutral players on all servers will be able to aggro any aligned player with disgrace points.