Display title | Doki Doki Panic |
Default sort key | Doki Doki Panic |
Page length (in bytes) | 5,573 |
Namespace ID | 0 |
Page ID | 140045 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 03:23, 6 February 2018 |
Total number of edits | 8 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Made by Shigeru Miyamoto in 1987 for the Famicom Disk System, Yume Kojo: Doki Doki Panic (or "Dream Factory: Heart-Pounding Panic") is the game that would later become Super Mario Bros. 2. Even though Shigeru Miyamoto was involved heavily in the game's development, he never really intended for this to be a Mario game. The reason why it became one is because Japan's SMB2, now known as Super Mario Bros.: The Lost Levels, was either deemed too hard for non-Japanese gamers, or too much of a clone. Unfortunately, Nintendo of America couldn't just sit on their asses all day and wait for Japan to develop another SMB2, since, in 1988, Nintendo already released Super Mario Bros 3 in Japan. |