Doki Doki Panic: Difference between revisions

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Made by [[Shigeru Miyamoto]] in 1987 for the [[NES|Famicom Disk System]], '''''Yume Kojo: Doki Doki Panic''''' (or ''"Dream Factory: Heart-Pounding Panic"'') is the game that would later become ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros 2]]''. Even though Shigeru Miyamoto was involved heavily in the game's development, he never really intended for this to be a Mario game. The reason why it became one is because Japan's SMB2, now known as ''[[Super Mario Bros the Lost Levels (Video Game)|Super Mario Bros.: The Lost Levels]]'', was either deemed too hard for non-Japanese gamers, or too much of a clone. Unfortunately, Nintendo of America couldn't just sit on their asses all day and wait for Japan to develop another SMB2, since, in 1988, Nintendo already released [[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]] in Japan.
 
The story starts with two children that were reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins discovered what happened thanks to the pet monkey and rush inside to save them. Sucked into the world of the storybook, the family will have to fight off several monsters across seven chapters: Imajin, [[Jack of All Stats|the balanced one]]; Mama, [[In a Single Bound|a very high jumper]]; Lina, [[Parachute Petticoat|who can float for a few seconds]]; and Papa, [[Papa Bear|who has the strongest throw]].
 
Even though this is "not a Mario game", quite a few enemies from this game have gone on to star in future ones. In fact, Bob-Ombs would appear in [[Super Mario Bros 3 (Video Game)|the very next game]] and go on to become a series staple. Pokeys and Sparks would appear in ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]'', albeit with changed appearances (and in the latter's case, a changed name: "L'il Sparky"), and the former would also appear in ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' and ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]''. Shy Guys would re-appear in ''[[Yoshis Island (Video Game)|Yoshis Island]]'', which takes place BEFORE this game in canon. Birdo would re-appear in a Wario game and has appeared in every Mario sports title since the original N64 version of ''Mario Tennis'' in 2000. Also, as late as ''[[Super Smash Bros Brawl]]'', Princess Peach uses many abilities from this game, and this game is the [[Trope Codifier]] for Luigi's signature high jump and low traction (even though he had these things in Lost Levels).
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=== Major differences between this game and Super Mario Bros. 2: ===
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=== This video game uses the following tropes: ===
 
'''Since this game and ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros 2]]'' are so similar, see that article. Any tropes listed below are exclusive to this game.'''
* [[Action Mom]]: Mama, the Luigi [[Distaff Counterpart]]. [[Memetic Mutation|MAMA? MAMA LUIGI?]]
* [[Badass Family]]
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* [[Meaningful Name]]: Imajin.
* [[Portal Book]]
* [[Shout -Out]]: Before it became a [[Super Mario Bros 2 (Video Game)|Mario game]], it already had the POW block from the original [[Mario Bros]], plus the coins, and Super Star from [[Super Mario Bros.]]
* [[Trapped in TV Land|Trapped In Book Land]]