Donkey Kong Country (video game): Difference between revisions
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* [[Abnormal Ammo]]: The speckled eggs that Squawks the parrot fires from its mouth.
** Not to mention that in 64, four out of six Kongs use ''[[Edible Ammunition|food]]'' as ammo, another uses feathers, and one uses an all-mighty boot.
* [[
* [[Adipose Rex]]: King K. Rool.
* [[Advancing Boss of Doom]]: King Zing in Rambi Rumble.
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* [[Battle Couple]]: Diddy and Dixie Kong in ''DKC2''.
* [[Battle Theme Music]]: Each game in the series has one score used for normal boss battles and another for K. Rool.
* [[Behind the Black]]: This concept's used in force to make [[
* [[BFS]]: Kleever from ''DKC2''. Kutlasses from the same game [[Dual-Wielding|carries two cutlasses]] larger than themselves.
* [[Big Bad]]: King K. Rool
* [[Bleak Level]]: The caverns.
* [[Bonus Stage]]: The 2D games are absolutely loaded with hidden bonus areas of varying kinds. Finding them (and in [DKC2 and 3, ''winning them'') is often necessary for achieving [[
* [[Boss Only Level]]: ''Every'' boss.
* [[Bootstrapped Theme]]: Simian Segue (also known as the [[Jungle Japes]] theme) is without a doubt the most popular music from the series, and is essentially used as the series' theme.
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* [[Huge Rider, Tiny Mount]]: Donkey Kong and Winky and Expresso, later Kiddy and Squawks and Squitter. Rattly got off easy...
* [[Humanoid Female Animal]]: Of the Kongs from DKC, Candy is the most human looking; the next Kong to get this treatment is Tiny [[She's All Grown Up|after her age up]].
* [[
** Strangely, ''Donkey Kong Land III'' also goes up to 103%, but the first two DKL games only went up to 100%.
* [[Hyperactive Sprite]]: Whichever Kong's following you in ''DKC3''. Probably the code to make them stand still got removed to make space in a 32 megabit cartridge.
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