Double Knockout: Difference between revisions

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'''{{spoiler|Jin}}''': You got that right. }}
* The first meeting between Masaru and Agumon in in ''[[Digimon Savers]]'' involves a variant of this, in that instead of the two just knocking eachother out their fight lasted until both collapsed from exhaustion.
* Two of Ranma's encounters in ''[[Ranma One Half½|Ranma 1/2]]'' ended this way:
** When battling Ryouga and his new [[Kamehame Hadoken|ki attack]], the Shishi Hokodan, Ranma used the downwards force of the perfected form to punch his rival in the face, just as the latter was made vulnerable to the Shishi Hokodan. Ryouga was KO'd instantly, and Ranma had only a few seconds to deliver a pithy remark before falling over.
** When Pantyhose Taro's [[Attack of the 50 -Foot Whatever|monstrous form]] gained tentacles, she lured him to the smokestack of a nearby bathhouse so the tentacles would climb into the chimney and get stuck. Unfortunately for her, Pantyhose Taro simply ripped off the smokestack and smashed her in the head with it... and the momentum carried it into his own head. Both of them were knocked out and fell in the bathhouse, regaining consciousness (and their true forms) with the hot water.
* Goku and Baby in ''[[Dragon Ball]] GT'', and they stay unconscious for a whole episode.
* A major battle in the Magic World arc of ''[[Mahou Sensei Negima]]'' ended in this manner, as {{spoiler|Negi's opponent}} managed to take everything he threw and still managed to stand up for {{spoiler|one last round of fisticuffs}} that ended with both sides unconscious.
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* Possible in the card game ''[[Magic: The Gathering]]'' (among many, many others) -- both players can hit zero or less life and it's a draw. Later editions of the game partially avert this (a "loss" counts at the end of an action rather than the end of a phase, making the window for a draw that much narrower).
** Many scenarios allow it in the ''[[Yu-Gi-Oh!]]'' CCG, though, and is in fact the purpose of a tournament-specific strategy using Self-Destruct Button (a card that reduces both players life points to 0 if your opponent's life points are a good deal higher than your own); as long as at least one duel in a match is a win, all other duels in that match can result in a draw and still count as winning that match.
* While not technically a knockout, the epee match between Phule and the Red Eagles commander (whose units were tied 1-1 in this particular competition, and 1-1 in the overall competition, making this duel the absolute tiebreaker) in [[PhulesPhule's Company]] ended with both opponents striking each other simultaneously on a sudden death point, meaning they have both scored the winning point. Under tournament regulations, this is rules as a double loss, which means that Omega Company and the Red Eagles tied, 1-1-1 each.
* In the board game ''[[Stratego]]'', equal-ranked pieces capture each other in duels.
* A [http://www.youtube.com/watch?v=M_Wzcd4-VTI real life example] in [[Mixed Martial Arts]].