Double Knockout: Difference between revisions

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* ''[[World of Warcraft]]'', due to its asymmetric client-server model, has this sort of thing happen all the time, due to the order of events being processed differently by the server and each respective client. A classic example is two characters stunning each other simultaneously with instant attacks. A simpler case occurs when both opponents are capable of applying damage-over-time effects; this is an iconic feature (to the point of [[Memetic Mutation]]) of battles with Warlocks.
** Fighting a Warlock generally means that you end up killing them, going home, taking a shower, making a sandwich, and dying while eating it.
* The particularly thorough fan-made Kinnikuman game ''[[Kinnikuman: Muscle Fight]]'' has a number of moves that will drain your health, possibly all the way down to nil. However, provided the opponent is beaten with said move, it counts as a win. Thankfully, said moves are treated as last resorts that require *very* little health, sometimes as little as 1/16th, and victory is usually assured if one of these connects.
* Double (more like Mass-mutual) KOs are all too common in ''[[Bomberman]]'' multiplayer, due to the hectic pace of battle.
* Next-to-last boss in ''[[Purple]]'' literally mirrors your characters movement, except that his frisbee dissappears earlier. The strategy for easy defeat {{spoiler|is to bring Homer Frisbee to the battle}}.