Dragon Age: Origins/Headscratchers: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 42:
** Your projecting your own beliefs about what my--or someone else's--character may be feeling about this situation. If the PC is protesting vehemently about the love of her life, future king of Ferelden, dying, a mage need only cast Force Field--which takes an instant--and charge on ahead. Alistair doesn't give you a choice, why should you give one to him? Why can't you save him? You didn't refute any of my points. The '''game just refuses to let you'''. There is neither rhyme nor reason to it, other than to force a [[Tear Jerker]]. This is through-and-through [[Fridge Logic]]. Think: a real person, instead of shoving her tongue down Alistair's throat, would take this valuable time to cast a paralyzing spell if she wanted to. You ''can'' protest, you just can't act upon it.
** Feelings or no, this is a WARZONE!!! The Archdemon is about to die on its own (and re-incarnate), the darkspawn are coming, neither you nor your companions are in any shape for round two. A Grey Warden ''must'' take the final blow ''now'' or this all starts again. You appear to be ignoring all of this by claiming that "a real person would do X with ability Y" rather than accept a part of the story when it actually makes sense. By your logic, any number of story events could be avoided by some specific action just because you are capable of doing so in-game. Should the writers bend over backwards to ensure that your character can specifically use Petrification to keep Duncan from killing Ser Jory because you personally got that skill early and wanted to? Besides that, exactly what would you accomplish by freezing Alistar? All you'd do is "force a [[Tear Jerker]]" yourself by making your character do it. The game already gave you a way to save Alistar and yourself, but you insisted on this and the story reflected that. I don't get why people are so insistent on a game giving them choices, but start moaning when those choices have consequences.
*** You're [[Dramatically Missing the Point|Completely Missing the Point]] of a [[Just Bugs Me]], as well as my entire argument. It's not like Alistair shocked you by running forward or knocking you aside. You talk to him about it, you object to it, and guess what? You just can't follow through on your objections. There's no reason to other than to "force a [[Tear Jerker]]" where there should be one. And there were ''plenty'' of folks who were utterly shocked you couldn't interfere, that you weren't offered a choice. This outcome has nothing to do with Alistair making a morality choice on his own like the Loghain thing. It has to do with your complete inaction, despite your protests. This is a gigantic pivotal part of the gameplay, one that you should be able to interfere with, one that wouldn't make that much of a difference to the ultimate gameplay (seriously, there doesn't even need to be any extra spoken dialog), and you just can't. It isn't a trivial thing that I'm nitpicking at; as far as I'm concerned it's a gigantic, gaping [[Plot Hole]].
** The developers probably thought that if you were so desperate to keep Alistair alive that you would be willing to jeopardize the battle against the Archdemon by trying to immobilize Alistair just before he strikes the killing blow, then you probably would have taken Morrigan up on her offer.
** I think the point here was to highlight one of the difficulties about being on the hero's team; the hard part isn't sacrificing yourself to save the world, it's watching one of your friends do it instead. Your character either has the choice of respecting the decision of the man you love, or fighting him in the middle of a chaotic battle over the right to commit suicide and force him to watch the woman he loves die. I suppose the developers decided your character wasn't going to be that annoying.