Dragon Age: Origins/Heartwarming: Difference between revisions

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* Don't forget: if the Warden dies in the final battle, Sten returns to his homeland and is asked by his leader if he found any worthy beings in his travels. He replies, "Only one."
 
* A marvelously understated one occurs in an early conversation with Sten about why he came to Ferelden. When he tells the Warden that he cannot go home, the Warden can respond "Well, you can stay here with us." His response is a simple "...thank you." The actual weight of his response, however, comes immediately afterward: "Sten Approves (+15)." <ref> This is one of the biggest approval bonuses you can get in the ''entire game'' from a conversation, which should say everything that needs to be said about how much that one statement means to Sten.</ref>
 
* Another understated one, if you choose Sten to lead the party holding the gates at Denerim. He smiles, and says something like, "As it should be." It's basically the big Qunari's way of saying, "Don't worry. I've got your back."
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** Some of Nathaniel and Velanna's [[Slap Slap Kiss|conversations]] sit on the border between this and [[Crowning Moment of Funny]].
 
* The Kar'hirol questline has one. The spectres of Kar'hirol's inhabitants and their Darkspawn attackers can still be seen while you wander its halls. At one point you witness a warrior addressing a crowd of casteless dwarves asking them to take up arms in defense of their home to prove to everyone that they aren't "dust". You later see that same warrior's last act before being mauled by an Ogre: recording the names of ''every casteless dwarf'' that died defending Kar'hirol -- hehirol—he wanted them to be remembered as warriors, not forgotten like every other casteless. It's a welcome change from seeing most dwarves in Orzammar treating the casteless like crap.
** Which is taken up a notch when you can then take that tablet to one of the Dwarves in your Keep, and have them forward it along to the Shaperate--allowingShaperate—allowing the names of those casteless to be entered into the records of Orzammar officially as defenders of Kar'hirol.
 
* This troper found Sigrun's eternal thankfulness for the simple pleasure of being allowed to use the castle library downright heartbreaking. For background, since she was born casteless, she had been illiterate for most of her life, but after joining the Legion of the Dead a fellow Legionnaire taught her how to read, and she learned to love it...but they only had one book. This is the first time she's allowed to enjoy a simple hobby that any of us would take for granted.
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{{quote|"Although Sigrun seemed intent on leaving for her Calling, departing for the Deep Roads to finish what she started in Kal'Hirol, the Warden-Commander had a knack for finding important and absolutely urgent things to occupy the dwarf."}}
 
* Anders' epilogue if he survives the storyline and you've completed his personal side-quest: He stays at the Vigil's Keep for a long, long time and when he finally decides it's time to leave, he comes right back not two months later because the Wardens have become more than just a job for him--theyhim—they are now his home and family.
 
* Nathaniel's epilogue says that he spends his days helping people, righting wrongs and generally being a good guy. But the best part? During his travels he saves Fergus Cousland from a bandit attack and Fergus officially forgives Nathaniel and the Howe family for what Arl Howe did to the Couslands, restoring their good name. A truly Heartwarming Moment for both characters, doubly so if the Warden is a Human Noble.
** Hell, just befriending Nathaniel as a Human Noble is itself a CMOH. Both characters have good reason to hate each other and seem to be on the verge of starting a vicious [[Cycle of Revenge]]. But the two are able to set aside their differences and team up for a greater cause in defeating the Darkspawn, giving Nathaniel a new purpose in life. The two get to know each other, and, once Nathaniel has come to terms with what a [[Complete Monster|horrific bastard]] his father really was, eventually form a friendship based on mutual respect and trust. Rather than seeking revenge, the children of both families are able to put aside the hatred sparked by one man and find a peaceful resolution with each other. If that's not heartwarming, I don't know what is.
 
* Completing the "Maferath's Monuments" quest in the Wending Wood, and reading the finished Canticle of Maferath. While it's not surprising that the setting's resident [[Crystal Dragon Jesus]] would forgive her husband for his betrayal--especiallybetrayal—especially since it was the Maker's plan, it is uplifting to see Maferath go from a remorseful wreck into a man striving to redeem himself, at peace with his past actions.
 
* Depending on your choices at the end of Origins, the epilogue of Awakening can say that the Warden stayed around long enough to see the Darkspawn threat ended and the people saved, only to once again leave, chasing after a certain "dark haired sorceress". The Warden, ever giving up on Morrigan? He'd die first.
 
{{reflist}}
 
[[Category:Video Games/Heartwarming]]
[[Category:{{BASEPAGENAME}}Dragon Age: Origins]]
[[Category:Heartwarming]]
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