Drakan: Difference between revisions

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In the first game, we are introduced to the main character Rynn, the resident [[Action Girl]] with a [[Instant Expert|talent to use any weapon that falls into her hands]]. However, when Rynn's brother Delon gets kidnapped by the [[Big Bad]] Navaros' [[Legions of Hell]], she realizes the need for [[More Dakka]] and seeks out the [[Our Dragons Are Different|ancient petrified dragon]] Arokh, who already [[The Time of Myths|fought Navaros centuries ago]]. In fact, Arokh was part of the [[Title Drop|Order of the Flame]], a fraternity of [[Dragon Rider|dragon-riding]] knights, which dissolved after Navaros was (seemingly) defeated. Hearing the latest news, Arokh (reluctantly) agrees to perform a [[Synchronization|Bond]] with Rynn, allowing her to ride him and thus [[Order Reborn|resurrecting the Order]]. From there on, they proceed to kick much ass all over the world, defeating Navaros' minions to fight their way to him and Delon.
 
Gameplay-wise, ''Drakan'' consists of [[Wide Open Sandbox]]-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[Ruins for Ruins Sake|ruins]] and [[Dungeon Crawling|dungeon entrances]], which Rynn is [[But Thou Must!|often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[Weapon of Choice|vast assortment of weaponry]], most of which [[Breakable Weapons|breaks all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[Evil Counterpart|enemy dragons]] who chose to serve Navaros. These have to be defeated in [[High Altitude Battle|High Altitude Battles]], and Arokh [[Mega Manning|acquires their fancy]] [[Breath Weapon|breath weapons]] afterwards (one dragon, for example, ''breathes lighting'').
 
The sequel starts a new storyline ({{spoiler|that of Delon's possession by Navaros apparently being [[Left Hanging]]}}): Rynn and Arokh arrive to the southern city of Surdana, which is currently under attack by an [[Always Chaotic Evil|evil race]] of Desert Lords. It is revealed that although Arokh is now the [[Last of His Kind]], there are more dragons hibernating in [[Another Dimension]] and only an ancient dragon like himself can open the eponymous Ancients' Gates to access it. He and Rynn are sent on a quest to find said Gates, awaken the dragons, truly resurrect the Order of the Flame, and fight back the Desert Lords.
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* [[Ruins for Ruins Sake]]
* [[Sapient Steed]]: Arokh.
* [[Shout -Out]]: There's a pure black sword called Mournbringer in the first game, which howls with distant screams of many, and it gives you health back every time you hurt something with it. [[The Elric Saga|Stormbringer + Mournblade = Mournbringer?]] Man, I love that weapon.
** There is a way to get a weapon with the same name in the second game, {{spoiler|though if you miss picking up even one of the Swords of the Order of the Flame, Brekk will not have it in stock}}. Oh, and there are a few more vampiric blades as well . . . if you know where to look.
* [[Synchronization]]: The Bond between Rynn and Arokh.