Dream Sequence: Difference between revisions

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Musically, its beginning is often indicated by an upward-moving [http://en.wikipedia.org/wiki/Whole_tone_scale whole tone scale] (example: C, D, E, F#, G#, A#, C, ...) played on a instrument like a harp or a keyboard with lots of reverb. The end of the sequence is often indicated by the same scale played downwards. The same musical motif is often used for [[Flashback Effects]]. In the whole tone scale, all the notes are the same distant apart, with no single tone standing out, which creates its blurry, dreamy quality. "Impressionist" composers like Claude Debussy made an extensive use of that scale.
 
Sometimes ends in [[Or Was It a Dream?]], just like [[All Just a Dream]]. See also [[Dream Land]], [[Dream Within a Dream]], [[Real Dreams Are Weirder]] and [[I Was Having Such a Nice Dream]]. Go to [[Nightmare Sequence]] for the horrifying alternative.
 
{{examples|Examples}}
 
== Anime and Manga ==
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== Theater ==
* In musical theatre, the [[Dream Sequence]] is a [[Dream Ballet|conventional way to work in a ballet]]. "Laurie's Dream" from [[Rodgers and Hammerstein]]'s ''Oklahoma'' is one of the earliest examples.
** Unusually, ''Lady in the Dark'' concentrates practically all its singing and dancing into three long [[Dream Sequence|Dream Sequences]]. The sole exception is an [["I Want" Song]] which appears in a [[Flash Back]] to complete the [[Dream Melody]] with lyrics.
** The second act of ''Mamma Mia!'' opens with a warped, strangely echoing reprise of the earlier songs, and then segues into the young heroine's nightmare about who her real father is. The dream involves neon and black colors (with plenty of purple), eerie lighting, snorkels and flippers, and a man in a bridal gown (we do not make this up.)
* The Rodgers and Hart musical ''I'd Rather Be Right'' is almost entirely a dream sequence. The young lovers fall asleep in Central Park, sharing a dream in which they meet President Franklin Roosevelt and various other political figures of the 1930s, then awakening at the end.
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== Video Games ==
* Videogame ''[[Scratches]]'' has two dream sequences on different nights, the first one has hints of [[Or Was It a Dream?|not being just a dream]], the second is pure [[Nightmare Fuel]].
* ''[[Baldurs Gate]] 2'' has a number of dream sequences, each urging you to submit to your destiny as Bhaalspawn.
* ''[[Eternal Sonata]]'' is mostly this.
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* ''[[Homestuck (Webcomic)|Homestuck]]'' uses this trope in many different ways: First, the use of "dreamselves" that reside in Prospit and Derse. Sometimes the story follows all of the main character's dreamselves. Then there is the "dream bubbles," basically the afterlife, in which people relive their memories and stay there for eternity. Sometimes the story follows characters in dream bubbles. These are also used for people who have no dreamselves. Third, there is [[The Woobie|WV's]] nightmare, shedding some light onto his {{spoiler|[[Survivors Guilt]].}}
* ''[[Honey And The Whirlwind]]'' takes place partially in a dreamworld.
* [http://centralcitytower.blogspot.com/2010/02/new-installment.html Project 0] opens with a dream sequence. Doubles as a [[Good Morning, Crono]].
* ''[[Punch an Pie]]'' uses Dream Sequences as a means of contrasting the two main characters' different thought processes. Angela has wacky and meaningless dreams involving her favorites TV shows, video games, and books; Heather has introspective dreams where she reexamines her flimsy [[Freudian Excuse]] and tendency toward projecting her repressed traits onto others.