Driver (series): Difference between revisions

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Take the 3D open-world gameplay of ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]]'', put the player in the role of the police, set it in a [[The Seventies|'70s-esque]] [[Retro Universe]], and beat [[Rockstar Games]] [[Older Than They Think|to the punch by two years]], and you have ''Driver: You Are the Wheelman''. In ''Driver'', you play as Tanner, an [[New York City Cops|NYPD detective]] who, due to [[Badass Driver|his driving skills]], is sent undercover to investigate a criminal syndicate, taking him on a journey to [[Miami]], [[San Francisco]], [[Los Angeles]] and back to [[Big Applesauce|New York]]. The game was styled after '60s and '70s car chase films like ''[[Bullitt]]'', ''[[The French Connection]]'' and ''The Driver'', to the point of including a "Director's Mode" that allows you to place cameras during replays to follow your action.
 
Developed by Reflections Interactive and released in 1999, ''Driver'' pushed the [[Play Station]] to its limits technologically, and proved to be a smash hit, earning rave reviews and selling over six million copies, and anticipating the boom of [[Wide Open Sandbox]] games that would emerge in the next console generation. So naturally, there was pressure for sequels. ''Driver 2'' went out the door the following year and was also very popular, selling in excess of four million, though there was a general sense ([[Critical Dissonance|at least among critics]]) that it didn't live up to the first game's pedigree. While the addition of curved roads<ref>In the first game, every corner was at a 90-degree angle due to the limitations of the technology. While this was acceptable at intersections, this made turns on, say, bridges rather awkward.</ref> and foreign cities (Havana and Rio de Janeiro, in addition to [[The Windy City|Chicago]] and [[Viva Las Vegas|Las Vegas]]) was welcomed, the new on-foot controls were heavily criticized for their clunkiness, and were famously [[Take That|lampooned]] in ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]]''. A [[Game Boy Advance]] version was released in 2002.
 
In 2004, ''[[Letters 2 Numbers|Driv3r]]'', the series' debut on the [[Play Station 2]] and [[X Box]], attempted to play catch-up with the ''[[Grand Theft Auto]]'' series by introducing gunplay and recruiting such voice talent as [[Michael Madsen]], [[Ving Rhames]] and [[Michelle Rodriguez]]. It wasn't very well-liked, the on-foot controls weren't much better then the last game (which made the shooting segments rather akward). While sales were still solid (chiefly thanks to the previous games' reputation), reviewers weren't nearly so forgiving, with most giving the game mediocre scores. The game is also notable for having whipped up a minor controversy, dubbed [[Scandalgate|"Driv3rGate"]], in which two Future Publications magazines (''PSM2'' and ''Xbox World'') gave the game [[8.8|suspiciously high "9/10" reviews]], leading many who played the game to [[Screw the Rules, I Have Money|question the magazines' integrity]].
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* [[The Dev Team Thinks of Everything]]: Jolting and bouncing your car hard enough will cause the hubcaps to fly off, and sitting stopped while turning the steering wheel will turn on the blinkers.
* [[Difficulty Spike]]: The final level of the first game. Even using an invincibility cheat, it's easy to lose the level by having your car flipped over.
* [[Donut Mess Withwith a Cop]]: In ''Parallel Lines'', one side mission involves outlasting a police chase. Initiating this requires ramming a doughnut stand.
* [[Dramatic Irony]]: Throughout ''San Francisco'', the player is aware of Tanner's coma, but Tanner himself isn't.
* [[The Driver]]: Of course.
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* [[Retro Universe]]: Despite being set in the present day (except for the first half of ''Parallel Lines''), the games all feel ''very'' [[The Seventies|'70s]]. Incidentally, the first half of ''Parallel Lines'' actually takes place in the '70s.
* [[Roaring Rampage of Revenge]]: TK, after {{spoiler|being betrayed by his employers and getting incarcerated for 28 years}}, spends the second half of ''Parallel Lines'' getting back at the people responsible for his imprisonment.
* [[Rubber Band AI]]: If a cop falls far enough behind you, it goes into what fans call "doublespeed", [[Exactly What It Says Onon the Tin|gaining double the normal top speed in order to catch up]]. Especially noticeable in ''Driv3r''.
* [[Shout-Out]]: The tutorial in the first game is lifted directly from a similar scene in ''The Driver'', where the main character proves his skills to some gangsters in a parking garage.
** Several missions in the first game also mirror or homage famous car chase sequences in movies such as ''[[The French Connection]]'' and ''Bullitt''.