Drop-In Drop-Out Multiplayer: Difference between revisions
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In most video games, multiplayer is a matter of choosing the number of players at the start, and then getting a game going. This can be a problem if someone wants to join later. Ever have that situation where you're playing a game alone that you and your sibling both enjoy, then suddenly s/he walks into the room and wants to play?
The solution to that problem is
This solves more than just the sibling problem – it's also is what makes games with large player limits practical. The [[Game Lobby]] system, which requires players to get together ahead of time in a group and start the game all at once, would simply never allow for such games to happen by itself.
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* ''[[Diablo]]'' is almost MMORPG-like, with players able to join and leave at will, form into parties, and the game even applying [[Dynamic Difficulty]] to compensate for the extra players.
* ''[[Left 4 Dead]]'' has four characters at all times, regardless of number of players. Joining the game means controlling one of them, leaving means switching them back to AI control.
* The ''[[Lego Adaptation Game
* ''Rock Band 3'' introduced the ability for players to drop in/drop out at anytime, even during mid-song.
* Playing as Sonic and Tails in ''[[Sonic the Hedgehog 2]]'' or ''[[Sonic 3 and Knuckles]]'', a player could grab the second game pad at any point to control Tails, while if there wasn't any input for about 30 seconds, the game will start controlling Tails again.
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