Duke Nukem Forever/Development History: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta10ehf1)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta10ehf1))
Line 16:
3D Realms released numerous trailers and teasers throughout development, including [http://www.youtube.com/watch?v=TDlB2P1leRM this 2001 trailer] featuring footage tailored together from non-interactive cutscenes (according to a former 3D Realms developer) as a "proof of life" for the game. [http://www.youtube.com/watch?v=cWuteFLUPSY Another teaser trailer released in 2007], combined with the surprise release of ''[[Prey]]'' (3D Realms' ''other'' vaporware title), suggested ''Forever's'' development might have finally gotten somewhere.
 
Another video of [https://web.archive.org/web/20110520214958/http://kotaku.com/5013638/first-duke-nukem-forever-gameplay gameplay footage] was shown in George Broussard's late-May/early-June 2009 appearance on ''The Jace Hall Show''. Gamers remained jaded after seeing this, since the game's development history never seemed to break out of alpha stages (as there would be a chance 3D Realms would restart from scratch because they weren't totally satisfied with the results). Several from-scratch restarts ''did'' happen during 3D Realms' development of the game; [http://www.wired.com/magazine/2009/12/fail_duke_nukem/ this Wired article] details the history of the people who designed, developed, and ultimately failed the project. To make a long story short ([[Clue (film)|too late]]): [[Protection From Editors]] ended up being the game's downfall.<ref>George Broussard's notable [[Protection From Editors]] led to the opposite problem of most instances of the trope; rather than blocking out all criticism, Broussard's perfectionism led to endless revision of ''DNF'' to avoid flaws in the final product, regardless of the budget or any lingering deadlines.</ref>
 
A few months after the 2009 trailer premiered, Take Two pulled the plug on 3D Realms' funding and [[Author Existence Failure|released the development team]] -- and since the company retained the rights to the ''Duke Nukem'' name, it sued 3D Realms for damages (the lawsuit ended in a settlement). A [https://web.archive.org/web/20101204045017/http://www.shacknews.com/featuredarticle.x?id=1154 countersuit filed by 3D Realms] suggests ''Forever'' was slated for a 2010 release on PC and [[Xbox 360]] (and later announced for [[Play Station 3]]) -- and another ''Duke Nukem''-related game was in the works as well (under the working title of ''Duke Begins'').