Dungeon Crawl: Difference between revisions

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[[File:SS_8_8023.png|frame|[[YASD|TeSu-01 Slain by a goblin.]]]]
 
{{quote|:''This is about the [[Video Game]] ''called'' [[Dungeon Crawl]]. For the gameplay [[Trope]], see '''[[Dungeon Crawling]]'''.}}''
 
{{quote|that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.|'''<nrook>''', as quoted by the [[Dungeon Crawl]] knowledge bots under "fair."}}
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The original was ''Linley's Dungeon Crawl'', made by Linley Henzell in the late 1990s. It was updated a few times but development stopped in the early 2000s.
 
Not wanting to waste the game's potential, a group of people made an open source fork called ''Dungeon Crawl Stone Soup'' (looksee up[[wikipedia:Stone Soup|Stone soupSoup]] on Wikipedia if you feel that's an odd title), and their version is now [[Weird Al Effect|dominant]] (similar to the way Hack became [[Nethack]]). It is still updated as of 2012, with new versions released every few months.
 
Picture a [[Nethack]] game in which the most powerful healing potion in the game [[Power-Up Letdown|recovers about 25 HP]], you [[All -Powerful Bystander|can't trust your god to save you from anything]], there is [[You Can Run but You Can't Hide|no Elbereth]], all of your spells [[Phlebotinum Breakdown|can backfire and hurt you]], only certain species and rare mutations can provide permanent resistances, and, most importantly, there's no [[1-Up|amulet of life saving]] or [[Game Breaker|wand of wishing]] to save you anymore!
 
Despite all this, there are two areas where it's actually much more merciful than most roguelikes: very few hazards can even weaken your equipment, and none can destroy outright anything other than scrolls and potions. Also, (with the sole exception of statdeath from artifacts) identifying items by using them very rarely causes any life-threatening consequences, and nothing other than weapons, armor, and jewelery can be cursed. The dev team has made avoiding cheap shots one of their highest priorities, and instant kills or unavoidable deaths are nearly unheard of.
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You can download it [http://crawl.develz.org/wordpress/ here] or play it [http://crawl.akrasiac.org/ online]. ''Crawl'' even has its own [http://crawl.chaosforge.org/index.php?title=CrawlWiki wiki] and [https://crawl.develz.org/tavern/index.php forum].
 
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This game provides examples of:
{{tropelist}}
* [[Agony Beam]]: Necromancy school offers two - the relatively mild Pain and the [[Percent Damage Attack]] Agony. There is also Torment, which is a multiple-target variant of Agony and is not a normally available spell.
* [[Animate Inanimate Object]]: There's a spell which makes weapons come to life and fight alongside you.
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** Worshipers of Fehdas Madash can plant said Oklob plants, turning the game into a turn based strategy game.
* [[Gender Neutral Writing]]: The gods in the game are supposed to be beyond gender, and thus it's wrong to refer to them as male or female. Therefore, on the god description screens, there are no mentions of gender, even though [[Fanon]] tends to refer to Lugonu, Elyvilon, and Sif Muna as female, and the rest as male. Also applies to monsters, although there it’s more due to convenience than any in-game reason.
** Crawl is also the only major roguelike that [[AFGNCAAPFeatureless Protagonist|doesn't give the player character a gender]].
* [[Genie in a Bottle]]: An efreet, actually. It doesn't give you wishes. And it might kill you.
* [[Genius Bruiser]]: The ogre-mage is an ogre which, unlike most ogres which only know how to hit people with heavy weapons, is intelligent enough to use magic. Player ogres are something between standard ogres and ogre-mages - they are moderate at both hitting and casting. A second example of this would be fighting characters who have learned magical skill.
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* [[Theme Twin Naming]]: Dowan and Duvessa.
* [[The Unpronounceable]]: Crawl is notorious for featuring gods and monsters with names that are hard to spell correctly and often equally hard to pronounce: Kikubaaqudgha, Yredelemnul, Neqoxec, Ynoxinul, Ilsuiw... some of these names were reportedly created by allowing a cat to walk on the keyboard.
* [[Took a Level Inin Badass]]: Draconians are fairly lousy to begin with; they're quite strong, but their bodies are the wrong shape for most armour, and their dexterity is terrible. Then they advance to experience level 7, mature into their adult form, and suddenly they have a breath weapon that's only limited by their hunger and the few turns it takes to recharge it. (And for yellow draconians they don't even have to wait; they can spit acid at will.)
* [[Transformation Ray]]: the wand of polymorph other can transform a monster into another monster. This is actually quite risky, since it's very possible to create a worse threat than the original. The wand is ''supposed'' to transform a monster into a monster of similar threat, so a rat will never turn into a dragon, but even so, what the game considers a 'similar threat' is often quite unpredictable. The best use for this wand is to change a monster that you are poorly equipped to fight - for example, an ice beast when you only have ice spells.
* [[Trick Arrow]]: In 0.6 a variety of new projectile kinds have been added; <s> for example, arrows of reaping which, if they kill a monster and that monster leaves a corpse, turns that monster into a loyal zombie.</s> (...which were pulled right back out in 0.7. Oh well.) In 0.7, there was a new class, the Arcane Marksman, who can use magical enchantments on his bow to fire different kinds of magical arrows, but this was removed for 0.8
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* [[Villain Forgot to Level Grind]]: the reason why [[Dungeon Bypass]] works (sometimes). If you can't kill Sigmund the first time you meet, come back after you've levelled up (or else found something which will make it easier to kill him).
* [[Voluntary Shapeshifting]]: There's a school of magic which specializes in this, and vampires can change into bats. Merfolk transform their legs into mermaid-style tail when in water and back into feet when on land.
* [["Wake -Up Call" Boss]]: The first unique you meet. At this point in the game you probably haven't identified potions of healing or scrolls of teleportation. It's teaching you probably the most important lesson of Dungeon Crawl: pick your fights (especially if it's out of depth) and have an escape plan (scrolls of teleportation should not be a first choice for escape). It also teaches the second lesson: don't be afraid to fight. You’ll probably have to face them eventually, and if you just run through levels not fighting anything you’ll eventually meet something faster and stronger than you.
* [[Walk It Off]]: Most characters and monsters will gradually heal from almost all wounds. Some creatures can't regenerate - deep dwarves will never gain passive healing and vampires need blood to do so.
* [[Walking on Water]]: an ability given only to the most faithful worshippers of Beogh.
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[[Category:Roguelike]]
[[Category:Freeware Games]]
[[Category:Dungeon Crawl{{PAGENAME}}]]