Dungeon Crawl: Difference between revisions

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* [[Hornet Hole]]: The Hive is a giant beehive, filled with killer bees.
** Occasional bee chambers. Occuring even at the Realm of Zot. Where do they get the material for honey?
* [[Humans Are Average]]: Mostly played straight (humans get no special abilities, and average apitudes), but they're tied with [[Our Orcs Are Different|hill orcs]], [[Our Goblins Are DifferentWickeder|kobolds]] and [[Halfling|halflings]] for fastest level gain in the game. This is a very useful thing.
* [[Human Sacrifice]]: Several temple designs of evil gods feature these. And of course, the gods who like corpse sacrifices aren't averse to human corpses either.
* [[Hyperspace Is a Scary Place]]: The Abyss is a plane of chaos, with no recognizable structure, and full of demons and awful monsters. It's a VERY dangerous place to be. It's not established whether it is Crawl's 'hyperspace' dimension, but it is associated with translocation - miscasted teleportation spells can send you here, as can distortion weapons. It's also the place where the evil god Lugonu the Unformed lives; altars to her are scattered about, and are the easiest way to escape if you don't mind the wrath of your former deity (if applicable). Followers of Lugonu can get the ability to jump in and out of the abyss at will. Banished monsters also end up here.
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* [[Our Ghosts Are Different]]: [[Undeath Always Ends|And slayable]]. A player character who dies may leave a ghost that carries on most of the deceased player's abilities and weaknesses as well as a [[Ghostly Goals|fair share of hatred]] towards anyone attempting to complete the Orb quest - that is, [[Macrogame|new player characters]].
* [[Our Ghouls Are Creepier]]: [[Loads and Loads of Races|And playable]]. They have to eat a lot of meat to prevent themselves from rotting, but can tear enemies to shreds with their claws, and have a nice set of immunities.
* [[Our Goblins Are DifferentWickeder]]: [[Defied Trope|But not playable]], unless you count kobolds, who have incredible stealth skill and a usually beneficial carnivorous diet.
* [[Halfling|Our Halflings Are Different]]: [[Loads and Loads of Races|And playable]]. Fast XP gain, good stealth, good with shields. In previous versions, they were a [[Joke Character]] race, but this has improved.
* [[Our Liches Are Different]]: And playable - not as a race, but as a form. The player can learn the Necromutation spell which will result in a temporary transformation into lich form. As a result, the player gains improved stats, a fairly potent draining touch and the various resistances and vulnerabilities associated with being undead. In addition, they lose the ability (and the need to) eat.
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* [[Wake Up Call Boss]]: The first unique you meet. At this point in the game you probably haven't identified potions of healing or scrolls of teleportation. It's teaching you probably the most important lesson of Dungeon Crawl: pick your fights (especially if it's out of depth) and have an escape plan (scrolls of teleportation should not be a first choice for escape). It also teaches the second lesson: don't be afraid to fight. You’ll probably have to face them eventually, and if you just run through levels not fighting anything you’ll eventually meet something faster and stronger than you.
* [[Walk It Off]]: Most characters and monsters will gradually heal from almost all wounds. Some creatures can't regenerate - deep dwarves will never gain passive healing and vampires need blood to do so.
* [[WalkWalking Onon Water]]: an ability given only to the most faithful worshippers of Beogh.
* [[Wall Crawl]]: some monsters have the ability to cling to walls. This allows them to pass over obstacles like deep water.
* [[Weak but Skilled]]: In a way, this is a Dungeon Crawler's normal mode of operation - there is rarely a point where you're powerful enough to be 'safe' from attack. It's especially true at the very start of the game, where a couple of hits from even the lowest level monsters can finish off a weak character. Wanderers are probably the best example; they begin with a random skill set and random equipment, and are thus in a worse position than any other class upon entering the dungeon, since they are literally not equipped to fight.