Dungeon Crawling: Difference between revisions
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{{quote|''You are in a maze of twisty little passages, all alike.''|'''[[Colossal Cave Adventure]]'''}}
[[File:la-
This is basically what many [[Role Playing Game
The term comes from early [[RPG
Note that in [[Real Life]] a "dungeon" was a type of prison, often in the lower parts of a castle, but the games expanded it to mean "any ruins or subterranean area." In fact, the term is used today for ''any'' dangerous area in an RPG, even open-air ones, as long as the same fight-your-way-across logic applies to it. This is usually to distinguish it from the two other kinds of locale in such games, [[Thriving Ghost Town|towns]] (generally defined as anywhere that has [[Talk to Everyone|peaceful NPCs]] or [[Adam Smith Hates Your Guts|businesses]] like [[Sorting Algorithm of Weapon Effectiveness|stores]], [[Trauma Inn|hotels]] and [[You All Meet in An Inn|bars]]) and [[World Map|the overworld]] (which, in most cases, is exclusively for getting between towns and dungeons, with the only real obstacles being [[Random Encounter
Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in [[J. R. R. Tolkien|Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[Dungeons and Dragons|history]].
With the increasing trend towards [[Wide Open Sandbox]]-type game designs, the term "Dungeon Crawl" has taken on a certain derogatory connotation when used to describe a game. It is usually synonymous with [[The Maze]], which not only represents the opposing [[Sliding Scale of Linearity vs. Openness|linear]] game design tradition, but also implies developer laziness. The ease with which a dungeon generally forces players to follow [[One True Sequence|one path]] through a game and [[Fake Longevity|keep them tied up for a long time in a small space]], all without having to [[Insurmountable Waist-Height Fence|resort to illogical barriers]], is all too easy for developers, and annoying to players. Dungeons, after all, are reasonably expected to be fully enclosed structures whose walls are well
Dungeon Crawlers are also a subgenre of RPGs in which the story, setting, and town areas (usually one at most) are downplayed in favor of massive dungeons requiring level grinding, trap-avoidance, and endurance. [[Roguelikes]] are a subgenre of dungeon crawler, further distinguished by [[Randomly Generated Levels|procedural level generation]] and highly unforgiving game mechanics.
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* Seems to be given a knowing nod in the ''[[Dragaera]]'' story "The Desecrator", in which desecrator is the Dragaeran term for archeologist, but the job has the typical fantasy cast of raiding ancient structures for treasure and having to fend off magical barriers.
* In the ''Literature/Alcatraz'' series, librarians are all either evil cultists or vengeful undead, therefore every time the heroes infiltrate a library, it turns into dungeon crawling with monsters, traps and other dangers.
* As its title suggests, the majority of the plot of [[Percy Jackson and The Olympians|Percy Jackson and the Battle of the Labyrinth]] is
== [[Live Action TV]] ==
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== [[Video Games]] ==
* The very core of ''[[The Legend of Zelda]]'' and its many, many sequels is
* Lessee... ''[[Wizardry]]'' came out in 1981. But Richard Garriot (of ''[[Ultima]]'') released ''Alkalabeth'' in 1979. The game name comes from part of ''The Silmarillion''; such "homages" were common with Garriot in his early games. Of course, ''Dungeons and Dragons'' came out in 1974...around the same time "Dungeon" was a popular game on mainframe computers.
** Dungeon, by the way, was later split into three games and published as the ''[[Zork]]'' series by [[Infocom]]. It was arguably the first real dungeon crawl.
** This troper attended high school on the University of Illinois campus, and thus had the pleasure of playing ''Avatar'' on their PLATO internal network in the mid-80s.
* ''[[Etrian Odyssey]]'' is a contemporary dungeon crawler that pays homage to games like ''[[Wizardry]]'' and introduces some spins of its own, most notably the F.O.E.s which are visible [[Beef Gate|boss-like]] [[Boss in Mook Clothing|enemies]] that move with each step you take.
* ''[[Master of the Monster Lair]]'' features
** Global A has done a couple of other games like this, such as the ''Dungeon Maker'' duology (which has a similar premise), and ''Adventures to Go!''
* Ubiquitous in ''[[Final Fantasy]]'' games, but [[Final Fantasy I|the original game]] has some of the most basic examples. Not surprising, considering how much it owes to ''D&D''.
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