Dungeon Crawling: Difference between revisions

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Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in [[JRR Tolkien (Creator)|Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[Dungeons and Dragons|history]].
 
With the increasing trend towards [[Wide Open Sandbox]]-type game designs, the term "Dungeon Crawl" has taken on a certain derogatory connotation when used to describe a game. It is usually synonymous with [[The Maze]], which not only represents the opposing [[Sliding Scale of Linearity vs. Openness|linear]] game design tradition, but also implies developer laziness. The ease with which a dungeon generally forces players to follow [[One True Sequence|one path]] through a game and [[Fake Longevity|keep them tied up for a long time in a small space]], all without having to [[Insurmountable Waist -Height Fence|resort to illogical barriers]], is all too easy for developers, and annoying to players. Dungeons, after all, are reasonably expected to be fully enclosed structures whose walls are well reinforced -- often by the very earth itself, if located underground, as they often are -- making a single, static path through them more or less "justified". Dungeon Crawls often cheaply limit options for traversing them using a spaghetti strand of enclosed corridors, keys and doors, and other barriers requiring unique items to surmount them -- all of which are less realistically implemented in a wide-open setting.
 
Dungeon Crawlers are also a subgenre of RPGs in which the story, setting, and town areas (usually one at most) are downplayed in favor of massive dungeons requiring level grinding, trap-avoidance, and endurance. [[Roguelikes]] are a subgenre of dungeon crawler, further distinguished by [[Randomly Generated Levels|procedural level generation]] and highly unforgiving game mechanics.
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== [[Anime]] and [[Manga]] ==
* ''[[Mahou Sensei Negima]]'' has Nodoka doing this after she gets separated from everyone else during {{spoiler|the gateport incident}}, and choosing her share of treasure like a professional [[Min -Maxing|MinMaxer]].
** The Baka Rangers' excursion to Library Island (and everything the Library Expedition Club did) definitely counts too. Nodoka even references it as the source of her [http://www.mangafox.com/manga/mahou_sensei_negima/v23/c205/19.html trap-spotting skills].
* The main point of ''[[Magi Labyrinth of Magic (Manga)|Magi Labyrinth of Magic]]''. People seek to conquer the dangerous dungeons that have started appearing all over the world for fame, glory, and power.
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== [[Real Life]] ==
* It is the job of [http://en.[wikipedia.org/wiki/Tunnel_Rat:Tunnel Rat|Tunnel Rats]] (most notably in Vietnam and other guerrilla wars) to crawl into insurgent tunnel complexes to search for weapons, intelligence and the enemy. Being a tunnel rat is one of the worst jobs one can draw as it was highly dangerous and possibly one of the quickest paths to PTSD.
 
{{reflist}}
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[[Category:Tabletop Games]]
[[Category:Dungeon Crawling]]
[[Category:Trope]]