Dungeon Keeper: Difference between revisions

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* [[Abnormal Ammo]]: Grenade and Missile spells in the first game fired living projectiles that exploded in a shower of blood. the sequel added a 'Dwarf-chucking' mechanic which allows a bile demon or giant to pick up an imp or dwarf and hurl it at foes.
* [[Adorable Evil Minions]]: Imps.
* [[Anti-Poopsocking]]: A whole series of them.
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* [[Artificial Stupidity]]: The first game has quite a bit of this:
** Unpatched, the AI as a whole has issues, including every assistant AI (with the potential exception of the "Move-Only" AI, which does a good job of keeping creatures where they are most productive).
** The first non-tutorial level, Snuggledell, is the peak of this, as a [[Game FAQsGameFAQs]] walkthrough and [http://www.youtube.com/watch?v=Gy8WZlmlxN4 a playthrough video] both note that the AI has a particular tendency to not build any sort of army. Indeed, by the time you reach the enemy keeper, they'll most likely only have an imp and a fly. [[Idiot Ball|That's right, the enemy keeper expects to win with a level 1 fly and a level 1 imp]].
** The first game's method of trap and door production is horrendous and unpredictable. The sequel massively remedies this, along with other complaints.
* [[Awesome but Impractical]]:
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* [[Being Tortured Makes You Evil]]: Keep people in the torture chamber long enough and they will work for you. This includes The Avatar in the first game.
** It's a great way to build up your army if creature supplies are otherwise limited, or you've exceeded the maximum number of creatures you can bring out of your portals. Plus you get the satisfaction of seeing the heroes get hacked down by the last party they sent down...
* [[Berserk Button]]: The Horned Reaper in the second game hates chickens... Well, slightly more than he hates everything else, at any rate.
* [[The Berserker]]: Horned Reapers in the first game, Mistresses in both games.
* [[Big Bad]]: YOU. Yes, ''YOU''.
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** The aggression isn't merely limited to evil minions vs good minions. There's plenty of inter-evil rivalry amongst your minions; Spiders hate Flies in the first game, and Bile Demons hate Skeletons. Inter-evil rivalry is not as pronounced in the sequel, but it's still there.
*** One of the best examples to consider of this in the game has to be the Warlocks versus Vampires, who REALLY hate each others guts in the first game. This one in itself is particularily annoying because these two creature types are your prime researchers in the game, so naturally, you will want them to work ''together'' in order to research the spells faster. Now, to emphazise the point, the fights between rival minions are often ''lethal'', so each fight between a warlock and a vampire will most likely result in one less researcher for your cause unless you intervene. Thankfully, they never seem to fight while actually in the library researching, so any potential fights between them can be averted by putting your vampires in a lair separate from the warlocks.
* [[Our Monsters Are Different]]:
** [[Our Angels Are Different]]: And ''eeeevil''.
** [[Our Demons Are Different]]: Especially the Bile Demons. Ick!
** [[Our Dragons Are Different]]
** [[Our Ghosts Are Different]]
** [[Our Goblins Are Different]]
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* [[Too Kinky to Torture]]: The Dark Mistress. They like it. A lot. You have to throw them out (or lock them out) if you want to use the torture chamber on your enemies. Even then they'll probably sneak in and use it again when you're not looking, or they'll show up and "help" with the torturing. Interestingly, when you're converting enemy Mistresses in the torture chamber they still don't lose health. The implication is that they join you because you're so ''nice'' to them, based on that!
** Dark Mistresses also like it when you slap them with the mouse cursor/hand.
** A patch for ''Dungeon Keeper 2'', made them less obsessed with the torture chamber.
* [[Torture Always Works]]: Torturing heroes is a surefire way to boost your numbers!
* [[The Undead]]: Captured enemies who starve to death in your dungeon become skeletons and corpses taken to the graveyard eventually combine to form vampires. Not to mention the Ghosts that result from someone dying in torture chambers (first game only)
* [[Video Game Cruelty Potential]]: Ooh, I know! Let's capture all of the good guys, starve them to near-death in the prison, make them fight over a couple of chickens, mass-heal them, throw them in the arena to entertain our minions and boost their morale. But before they die, heal them and drag them back to the prison, maybe make them fight over food again, slap them around a bit, ''then'' torture them, whilst healing them repeatedly to stop them from dying... in order to ensure that they convert to our side! Genius!
** Capturing a Lord of the Land alive and winning the level in the first game makes room for a ''lot'' of this. You'll be treated to a bonus scene, displaying quite a number of [[Room 101|doors]]. Behind each and every one, you can listen to the Lord being subjected to inquisition-level tortures. His screams and the various noises made throughout leave painfully little to the imagination.
* [[Villain Override]]: You can assume direct control of a minion through magic. This tends to make them much tougher and stronger in addition to them obeying your commands, due to casting multiple spells and being able to side-step enemy attacks.
** This is required in one of the bonus levels, as it's the only way to navigate the large enemy maze.
* [[Villain Protagonist]]: The game's selling point is that you're the [[Big Bad]].
* [[What the Hell, Player?]]: "Your dungeon has an excess of Mistresses. There's a name for Keepers like you..."