Dungeon Shop: Difference between revisions

30 bytes removed ,  10 years ago
m
update links
m (Mass update links)
m (update links)
Line 34:
** There are in-game examples in the [[Mana Khemia]] subseries: in 1, there's a student-run store in the Student Resource Center dungeon, and in 2, the person selling stat-boosting items is found in a dungeon. It's justified by the fact that at Al Revis, sending teens to face a dungeon full of monsters is a perfectly normal homework assignment, and anyone with so many stat boost items that they're selling them likely doesn't have to worry about random encounter monsters.
* The [[Catgirl]] Koma in ''Super Robot Taisen: [[Endless Frontier]]'' games has a habit of setting up shops in the middle of dungeons, although depending on her mood and current employer, she might want to fight you first. Justified in the first game due to her being a competent fighter as stated above and in the second game, she's travelling with you. She almost gets left behind after temporarily seperating from the rest of the party to peddle her wares when the [[Load-Bearing Boss]]'s defeat takes effect though.
* These are a staple of the ''[[Final Fantasy]]'' series, first seen in ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' under a waterfall in the Jade Palace, and last used in ''[[Final Fantasy XII]]'' in the Necrohol of Nabudis - where one of the monsters is a shopkeeper. ''[[Final Fantasy XIII]]'' replaces this with access terminals to online shops. Some of the places those terminals show up, though, is rather strange.
* Justified in ''[[Ōkami|Okami]]''. The only shops in dungeons are run ''by monsters''. ([[Fridge Logic|And yet, they still sell the holy paraphernalia Ammy needs to do her job...]])
* Neko from ''[[Secret of Mana]]'' would sometimes pop up in dangerous places, like a forest infested with monsters.