Dungeon Shop: Difference between revisions

update links
m (clean up)
(update links)
Line 15:
* The dungeons of ''[[Spelunky]]'' have, besides the ordinary emporiums, gambling parlors, kissing booths and the super-secret Black Market. The shopkeepers are tough and well-armed, [[Shoplift and Die|as players may find out the painful way]], meaning that it is actually reasonable for them to have made it through the dungeons. That still doesn't explain why they feel the need to serve the vast customer base that typically appears miles underground. Or why they don't just grab the gold lying around themselves.
* Hammer sets up shops like this in the ''[[Castlevania]]'' games. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself.
** The ''[[Castlevania (Nintendo 64)]]'' games have a shop master that appears with the activation of a scroll. Just don't get TOO greedy...
** [[Justified Trope|Justified]] in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.
** In [[Harmony of Dissonance]], a wandering merchant got lost in the castle,and so he set up shop there. No idea who the rest of his customer base is, though.
* The merchant in ''[[Prehistorik Man]]'' sets up shop in pretty much any non-friendly territory...though he'd not get close to the haunted [[Nothing but Skulls|Dinosaur Graveyard]].
 
== [[Role -Playing Game]]s ==
* ''[[Torchlight]]'' has them. Possibly justified by the fact that they're travelling goblin (who might get a free pass from some of the dungeon's inhabitants) merchants.
* ''[[Wild ArmsARMs]] 5'' has them in little jack-in-the-boxes.
* Santa shows up in ''[[Star Ocean the Second Story]]'' in the [[Bonus Dungeon]] and sells you stuff.
** I'm sorry, what? Are we talking the same Santa I'm [[Santa Claus|thinking of]]?
Line 29:
** Played with in ''[[Desktop Dungeons]]'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."
* The Kecleon shops in the ''[[Pokémon Mystery Dungeon]]'' Games. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
* Brax the Salesdemon from [[Dungeons of Dredmor]] almost makes sense. Being a demon, he can summon Debt Collectors (more demons), which explains why monsters don't dare attack him. Also, most civilians probably wouldn't buy merchandise from a demon, even one with a [[Unmoving PlaidPattern|suit]], so he just markets his stuff for adventurers who find his shops.
* One long dungeon in the first ''[[Phantasy Star]]'' game contains... [[Big Lipped Alligator Moment|a bakery]], in which you must buy cakes and return them to town to progress the story.
* One dungeon in ''[[Shining Soul]] II'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival.
* ''[[Atelier]]'' has you ''play'' as one of these shopkeepers.
** There are in-game examples in the [[Mana Khemia]] subseries: in 1, there's a student-run store in the Student Resource Center dungeon, and in 2, the person selling stat-boosting items is found in a dungeon. It's justified by the fact that at Al Revis, sending teens to face a dungeon full of monsters is a perfectly normal homework assignment, and anyone with so many stat boost items that they're selling them likely doesn't have to worry about random encounter monsters.
* The [[Catgirl]] Koma in ''Super Robot Taisen: [[Endless Frontier]]'' games has a habit of setting up shops in the middle of dungeons, although depending on her mood and current employer, she might want to fight you first. Justified in the first game due to her being a competent fighter as stated above and in the second game, she's travelling with you. She almost gets left behind after temporarily seperating from the rest of the party to peddle her wares when the [[Load-Bearing Boss]]'s defeat takes effect though.
Line 38:
* Justified in ''[[Ōkami|Okami]]''. The only shops in dungeons are run ''by monsters''. ([[Fridge Logic|And yet, they still sell the holy paraphernalia Ammy needs to do her job...]])
* Neko from ''[[Secret of Mana]]'' would sometimes pop up in dangerous places, like a forest infested with monsters.
* Playfully avoided in ''[[Jade Empire]]'': the main character has (from a very early point in the game) a personal merchant spirit that constantly follows him/her from the spirit world, making sure that you will always have access to a shop-full of magical goodies wherever you are.
* In ''[[Xenogears]]'', a couple of dungeons had shops run by [[Friendly Enemy|Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner.
* The first ''[[Paper Mario (franchise)|Paper Mario]]'' game has a bored storeroom guard in [[The Very Definitely Final Dungeon|Bowser's Castle]] that will gladly sell Mario his inventory (at [[Adam Smith Hates Your Guts|heavily inflated prices]], of course).
Line 60:
== [[Third-Person Shooter]] ==
* As alluded to in the ''[[Cracked.com]]'' quote, the pirate merchant from ''[[Resident Evil 4]]''.
* [[Global Agenda]]. Why are there people standing out in the middle of the desert? Right near colonies of respawning robots? Alone? We have no damn clue.
** Also, why do they give you random stuff? Sure, I suppose she has ''a'' gun. But she needs that.
 
{{reflist}}
[[Category:Video Game Settings]]
[[Category:Dungeon Shop{{PAGENAME}}]]