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* The dungeons of ''[[Spelunky]]'' have, besides the ordinary emporiums, gambling parlors, kissing booths and the super-secret Black Market. The shopkeepers are tough and well-armed, [[Shoplift and Die|as players may find out the painful way]], meaning that it is actually reasonable for them to have made it through the dungeons. That still doesn't explain why they feel the need to serve the vast customer base that typically appears miles underground. Or why they don't just grab the gold lying around themselves.
* Hammer sets up shops like this in the ''[[Castlevania]]'' games. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself.
** The ''[[Castlevania (Nintendo 64)]]'' games have a shop master that appears with the activation of a scroll. Just don't get TOO greedy...
** [[Justified Trope|Justified]] in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.
** In [[Harmony of Dissonance]], a wandering merchant got lost in the castle,and so he set up shop there. No idea who the rest of his customer base is, though.
* The merchant in ''[[Prehistorik Man]]'' sets up shop in pretty much any non-friendly territory...though he'd not get close to the haunted [[Nothing but Skulls|Dinosaur Graveyard]].
== [[Role Playing Game|Role Playing Games]] ==
* ''[[
* ''[[Wild Arms]] 5'' has them in little jack-in-the-boxes.
* Santa shows up in ''[[
** I'm sorry, what? Are we talking the same Santa I'm [[Santa Claus|thinking of]]?
* The [[Camp Gay]] brothers in ''[[Shadow Hearts]]: Covenant'' show up almost ''everywhere''. They lampshade it in the Neam Ruins; when you talk to them, they bitch about having had to go through all the puzzles to get that far and demand you make it up to them by buying their goods. (They also offer you a ride out in their van.)
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** Played with in ''[[Desktop Dungeons]]'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."
* The Kecleon shops in the ''[[Pokémon Mystery Dungeon]]'' Games. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
* Brax the Salesdemon from [[
* One long dungeon in the first ''[[Phantasy Star]]'' game contains... [[Big Lipped Alligator Moment|a bakery]], in which you must buy cakes and return them to town to progress the story.
* One dungeon in ''[[Shining Soul]] II'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival.
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** There are in-game examples in the [[Mana Khemia]] subseries: in 1, there's a student-run store in the Student Resource Center dungeon, and in 2, the person selling stat-boosting items is found in a dungeon. It's justified by the fact that at Al Revis, sending teens to face a dungeon full of monsters is a perfectly normal homework assignment, and anyone with so many stat boost items that they're selling them likely doesn't have to worry about random encounter monsters.
* The [[Catgirl]] Koma in ''Super Robot Taisen: [[Endless Frontier]]'' games has a habit of setting up shops in the middle of dungeons, although depending on her mood and current employer, she might want to fight you first. Justified in the first game due to her being a competent fighter as stated above and in the second game, she's travelling with you. She almost gets left behind after temporarily seperating from the rest of the party to peddle her wares when the [[Load-Bearing Boss]]'s defeat takes effect though.
* These are a staple of the ''[[Final Fantasy]]'' series, first seen in ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' under a waterfall in the Jade Palace, and last used in ''[[
* Justified in ''[[
* Neko from ''[[Secret of Mana]]'' would sometimes pop up in dangerous places, like a forest infested with monsters.
* Playfully avoided in ''[[Jade Empire]]'': the main character has (from a very early point in the game) a personal merchant spirit that constantly follows him/her from the spirit world, making sure that you will always have access to a shop-full of magical goodies wherever you are.
* In ''[[
* The first ''[[Paper Mario (
** In the second game's [[Bonus Level of Hell|Pit of 100 Trials]], there is a random chance of a shopkeeper appearing every 10 floors.
** ''[[Mario and Luigi Partners In Time
** Don't forget Hinopio's shop in Barrel Volcano in ''[[
* Played with in ''[[Dragon Age Origins]]''. During the "A Paragon of Her Kind" quest, the PC will encounter a dwarf named Ruck in the [[Giant Spider]]-infested Ortan Thaig. Ruck is deliberately hiding out in the ruins of the thaig and has become [[Our Ghouls Are Different|tainted]] from eating darkspawn flesh. Provided you don't kill him, Ruck will trade you items that he scavenged from the ruins.
** Then in the [[Very Definitely Final Dungeon]], literally two rooms before the final boss, you find Sandal, standing hip deep in Darkspawn corpses and with his father's full inventory available for you to load up. The game allows you to express your disbelief and demand an explanation, which is of course just answered with [[Verbal Tic|"Enchantment!"]]
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** Not only does Sandal do that ''again'' in the ''[[Dragon Age II]]'' endgame, but he also helpfully hauls ''your own'' party storage chest all the way to the final dungeon.
* Happens three times in ''[[The Legend of Dragoon]]'': A (justified) merchant in Hellena Prison and the four brothers [[Gratuitous Spanish|Primero, Tercero, Segundo and Quarto]]. The first two are met in a frozen glacier, the latter in an abandoned, mystical ruin.
* ''[[
* ''[[Legacy of the Wizard]]'' has over three dozen shops in the dungeon, not counting [[Trauma Inn|Trauma Inns]]. However, most of what they sell can be obtained free if you know where to look.
* The last merchant in ''[[Nox]]'' sits rather uncomfortably on the edge between the [[Grim Up North|Land of the Dead]] and the [[Swamps Are Evil|Dismal Swamp]], within running distance of the [[The Very Definitely Final Dungeon|Necromancers' fortress]].
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== [[Shoot'Em Up]] ==
* ''[[Forgotten Worlds]]'' presents us with Sylphie, the [[Arms Dealer]] with the shop which ''literally'' comes out of the ceilings/floors within enemy areas. One wonders how did she set up her shops that way...
* ''[[Deus Ex: Human Revolution
== [[Third-Person Shooter]] ==
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