Dungeons & Dragons/YMMV: Difference between revisions

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(Import from TV Tropes TVT:YMMV.DungeonsAndDragons 2012-07-01, editor history TVTH:YMMV.DungeonsAndDragons, CC-BY-SA 3.0 Unported license)
 
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*** If they stick to healing, it breaks the game in the opposite direction. Attack and Damage scale up far faster the Armor Class and Hit Points in D&D. Playing a Cleric that is [[The Load]] isn't much better than playing one that that is the [[Game Breaker]].
** Certain builds were able to incur ''trillions'' of damage in one attack, at range. One low-level spell with a specific combination of metamagic feats would raze anything and everything in a 10-mile radius to the ground. And then there's Pun-Pun, a level ''one'' kobold with inifinite stats who can reach infinitely far, including across the planes, and can cast any and every spell an infinite number of times per day. Did I mention this kobold is more of a god (infinite divine ranks) than the actual gods?
** Essentials. Not in-and-of themselves, mind you, and not so much if you're in an all-Essentials group, but consider the following. Prior to the release of Essentials, basic attacks were just that, basic. They were usually the weakest hitting things for damage dealers, and didn't have all the cool effects other powers did. Thus, classes such as Bards, Warlords and the like which gave out basic attacks like candy would only marginally influence the tide of battle. Now enter the Essentials, which are based around improving or replacing basic attacks: [[BFS|Slayers]] that wield 2-handed weapons that deal as much as 4 weapon damage on a single basic attack; [[Dual -Wielding|Scouts]] that get granted one melee attack and are suddenly making 3 or more of them; latter additions give us Vampires that effectively become unkillable as long as they keep hitting, and the Bladesinger that adds a burst of various magical damage each time he hits. Yikes.
* [[Tier Induced Scrappy]]: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the ability to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a ''lot'' of flack for getting ''[[Game Breaking Bug|weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that... [[Egregious]]).
** Complete Warrior Samurai deserves special mention in that is the absolute lowest Tier. In original outline of the various Tiers, CW Samurai is so low that it is actually ranked lower than Expert, an NPC-only class with versatile skill selection and ''no class features.'' There is literally nothing that a Samurai can do that a Fighter (already considered one of the lowest tiered classes) cannot do better ''while simultaneously doing many other things better than the Samurai.''
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== Meta ==
* [[Adaptation Displacement]]: In Japan, if you mention ''D&D'', most people will probably sooner think of the Capcom [[Beat 'Em Up|Beat Em Ups]] mentioned below than the original tabletop game.
* [[And the Fandom Rejoiced]]: In early 2012, Wizards of the Coast announced that they would be reprinting the core books for the first edition, with funds going towards building [[Our Founder|a statue of Gary Gygax.]]
* [[Broken Base]]: The edition war between 3rd and 4th editions. While there were some changeover gripes between 2nd and 3rd, this edition war has reached [[Internet Backdraft]] levels, possibly simply due to the availability of the Internet and the increased popularity of the system. Also the setting issue, where assorted players have flame wars over pointless gripes such as whether Eberron's [[Dungeon Punk]] setting is bad or not.
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* [[Complaining About Shows You Don't Watch|Complaining About Games You Don't Play]]: Considering that this is a game with its rules spread across as many as six different editions, with extra supplements for almost anything, a monthly publication that provided extra rules and modules, and that this is a gaming hobby where most people internalise the identity of the game they love, it's very common to find people complaining about whole editions of the game they've never played, never read, or in some cases, never heard of outside of the complaints of others. In the information age, the most noticeable version of this is the reaction to 4th Edition's latest extra rules supplements, but it goes back further than that. Especially given how complex some rules supplements are, it's pretty much inevitable that people will disallow some based on no '''actual''' play experience. This can make it awfully awkward to deal with legitimate concerns about any particular part of the game, since there's a lot of backdraft over disliking things other people like.
* [[Fandom Rivalry]]: Some fans of weapon-using classes (I.E. Fighter, Ranger, Rogue, Barbarian, Paladin and Monk) don't get along with some fans of magic-using classes (I.E. Wizard, Sorcerer, Cleric, Bard, Druid and Warlock). [[Trolling Creator|Mike Mearls]] encourages this.
* [[Fanon Discontinuity]]: ''Every'' edition has inspired [[Fanon Discontinuity]]. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). The 4th edition gets it the most, and most fans couldn't stand the new alignment system. [[They Changed It, Now It Sucks|Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.
* [[Informed Wrongness]]: The creation of undead is regularly noted as evil, but it never really detailed what is wrong with creating a non-sentient being through the direction of energy - it just states that anything using negative energy is automatically evil. It gets even worse when golems (which require the enslaving of a sapient being) ''never'' have their creation demonized.
* [[Internet Backdraft]]: Just try to say anything against or in favor of 4th Edition on a D&D forum, only do so if you have a death wish. Starting an argument against or for a particular setting is also ill-advised.
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* [[Retcon]]: 4ed recently had a relatively minor one concerning the war between the Gods and Primordials.
* [[Spiritual Licensee]]: [[Krull]] was ''going'' to be an official D&D movie, but lost the license partway through development.
* [[They Changed It, Now It Sucks]]: It has happened for every edition change. Some might argue that 4E most of all, but veteran D&D players would point out that it only seems that way due to the much wider availability of the Internet. Interesting to note is that this is now happening WITHIN 4th Edition itself. Wizards has started to release errata/updates every few months, usually to stop overpowered exploits (although sometimes for other purposes too). Naturally, people have either declared it to be the best thing since sliced bread, or threatened to stop playing D&D. And with a new edition in the works, expect to see this ''yet again!''
* [[Unfortunate Implications]]: You have your elves. They're Usually [[Chaotic Good]]. Then you have your Drow. They're evil and black and the women are in charge. [[Always Chaotic Evil]] races in general fall straight into this, so let's just say that's just the start.
* [[What Measure Is a Non Badass]]: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.
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* [[Animation Age Ghetto]]: The writers were obviously pushing the envelope as far as they could, but [[Executive Meddling]] still shows.
* [[Epileptic Trees]]: So many theories behind the reason why the series was canceled...possibly because the actual reason (ratings were dropping and the show was quite expensive) is disappointingly ordinary.
* [[Family -Unfriendly Aesop]]: That you should give into peer pressure because the group knows best.
* [[Fan Preferred Couple]]: A [[Wild Mass Guessing|surprising]] number of fans have a rather [[Die for Our Ship|drastic view]] of Kosar for standing between Diana and her "[[Slap Slap Kiss|true love]]," Eric. That almost no evidence exists to support this ship does not deter them.
* [[Germans Love David Hasselhoff]]: This series is ''obscenely'' popular in Brazil. TV Globo airs reruns on their Monday-to-Friday morning block even in 2011.
* [[Hilarious in Hindsight]]: The impressions some fundamentalist Christians tend to have of ''D&D'' and [[Bibleman|what Hank's voice actor went on to do]] a few years down the road.
* [[Too Good to Last]]: Looking back on this show as an adult, it was surprisingly mature for its time, and some episodes are genuinely powerful. Just ask any fan about "The Dragon's Graveyard".
** [[Fair for Its Day|Good For Its Day]]: Unlike most other [[Merchandise -Driven]] [[The Eighties|80's cartoons]] such as ''[[He Man and The Masters of The Universe]]'', ''[[G.I. Joe]]'' ''[[Transformers Generation One]]'' and ''[[Thunder Cats]]'', this show actually had [[Character Development]] and strong writing behind it, much like ''[[The Real Ghostbusters]]''. A decade or so later, ''Transformers'' would receive a well-made [[Beast Wars|sequel series]] featuring many of ''Dungeons & Dragons''' strengths. Another decade later, and [[Transformers Animated|well]]-[[Transformers Prime|written]] [[Teenage Mutant Ninja Turtles 2003|80's]] [[G.I. Joe Renegades|cartoon]] [[Thundercats 2011|reboots]] would become commonplace.
 
=== From the film ===
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** And [[Jeremy Irons|Profion]] is an [[The Lion King|lion usurper]].
* [[Running the Asylum]]: Courtney Solomon's credentials consisted of being a D&D fanboy and [[The Determinator|spending ten years trying to get a D&D movie made]].
* [[So Bad ItsIt's Good]]: A lot of the movie is hilarious in its cheesiness, hamminess and dated effects (and genuinely hilarious on rare occasions), unless you're a [[Serious Business|serious]] D&D fan, in which case it's like being eaten feet-first by rats.
 
{{reflist}}