Edna & Harvey: The Breakout: Difference between revisions

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Edna Konrad [[You Wake Up in a Room|wakes up in a padded room]]. She doesn’t remember how she got there — in fact, [[Laser-Guided Amnesia|she doesn’t remember much of anything]] — but she knows that she is being wrongfully imprisioned. After all, she is completely sane — a fact to which [[Consulting Mister Puppet|her talking rag doll rabbit]], [[Harvey]], can attest. Harvey has another remarkable ability: When he is shown things that remind him of Edna’s childhood, he can “tempomorph” her into the past — or rather, her recollection of the past — where she not only finds out about her life before the stay at the asylum, but also (re-)learns abilities that help her escape from the asylum.
 
This is the basic premise of '''''Edna & Harvey: The Breakout''''' (''Edna bricht aus'' in the original German release), a 2008 low-budget [[Adventure Game]] (though it didn’t come out in the US and UK until 2011) that started life as a dissertation on the topic ''The Computer Game as a Non-Linear Narrative Form''. Despite its 2D graphics and classic verb interface, it turned out to be a huge hit and won many awards.
 
Had a [[Gaiden Game|spin-off]] titled ''[[Edna and Harvey Harveys New Eyes]]'' in 2011. The release date of the English version is unknown.
 
{{tropelist}}
=== Tropes featured in this game include (spoilers ahoy!): ===
* [[Adventure Game]]
* [[Air Vent Passageway]]
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[[Category:German Media]]
[[Category:Edna And Harvey The Breakout]]
[[Category:Microsoft Windows]]