Elemental Baggage/Trope Co: Difference between revisions

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Thank you for purchasing '''[[Trope Co]]®''' brand [[Elemental Powers]]!
 
As a proud owner and practitioner of powers that are [[The Oldest Ones in Thethe Book|as old as civilization]], you can now impress friends with fireballs, avalanches and tsunamis!
 
However, as you may have noticed, using your {{color|blue|water}}
, {{color|red|fire}}
, and even {{color|green| earth}}-based powers can be troublesome -- if not downright impossible -- if the level designers "forget" to [[Plot Tailored to Thethe Party|give you something to work with]], or if [[The Powers That Be]] ''insist'' that [[No Conservation of Energy|energy and matter can neither be created nor destroyed]] and nix your flames in the wick. Rubbish! So what if you're in the middle of the Tunisian desert? Who cares if you're on a boat in the middle of the ocean? And what's the problem if your daily calorie intake is nowhere near enough to supply your energy for your flamethrower attacks?
 
'''[[Trope Co]]®''' certainly [[We Care|doesn't care]]!
 
That's why we offer to you, for a [[Deal Withwith the Devil|low-low price]], '''[[Elemental Baggage]]'''! Much like [[Shapeshifter Baggage]], '''Elemental Baggage''' gives you as much water, earth, fire, and (if in space) as much air as you could possibly want! Thanks to reverse-engineered [[Hyperspace Mallet]] technology, you can carry as much raw matter and energy as you need!
 
{{quote| [1] '''[[Trope Co]]®''' and its' affiliates take no responsibility for any drowning, spontaneous combustion, or deadly avalanches caused by '''Elemental Baggage'''. Users of '''Elemental Baggage''' are advised not to use these powers in enclosed spaces or 10x10x10 rooms.<br />