Elemental Crafting: Difference between revisions

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{{trope}}
[[File:Mithrilvest.jpg|link=The Lord of the Rings (film)|frame|This Mithril Vest gives me [[Dungeons and& Dragons|10/+ 5 damage resistance!]]]]
 
[[As You Know|As we all know]], Iron is stronger than Bronze is stronger than Copper, so therefore all weapons and armor made of Iron must be better! Well, not necessarily. In [[Real Life]], other factors come into it, including design (a well-made bronze tool is superior to a low-end iron tool), the maker's skill, available forging techniques (bronze is actually stronger than wrought iron, and pure iron is more or less useless), facilities, time, the quality of the raw material, and alloy composition. Some metals are likewise better suited to cutting, resisting damage, or being light enough to carry. They will frequently be used by the [[Ultimate Blacksmith]].
 
Going by your typical [[Role -Playing Game]], however, the most important feature of a weapon or item is not who made it or how, but ''what it is made of.'' The more expensive and rare the material, the better. You'll start running into different types of equipment in a certain order, ranging from newbie junk to epic loot:
 
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* ''Cloth'' - "Armor" made of cloth is usually reserved for [[Squishy Wizard]] types and badass martial artists to whom [[Armor Is Useless]]. Otherwise, it will be the baseline worthless armor you start with. It also tends to be robes or clothing rather then actual protective gear.
** For those who use it, cloth has a hierarchy all its own, ranging from cotton to silk to explicitly magical material.
** Sometimes the creators, for a change, [[Shown Their Work|did do the research]], so padded armor or a gambeson is present. Made of quilted cloth, but still better than nothing if you cannot afford something to make yourself feel less disposable.
** Technically, ballistic nylon and Kevlar count as cloth. However, the kinds of role playing games with ballistic armors (''[[Mass Effect]]'', ''[[The World of Darkness]]'', ''[[Shadowrun]]'', etc) tend to not have [['''Elemental Crafting]]''', which is a usually a fantasy trope.
* ''Leather'' - Usually made from tanned leather or animal hides, this is typically one of the first forms of "real" armor you'll find.
** Here, the armor grades depend on the animal the hide came from. Expect things like real world animals to give way to magical and increasingly powerful critters like Wyvern, Hydra, Dragon [[Our Dragons Are Different|(various kinds)]], but never [[Ridiculously Cute Critter|Moogle]]. This is especially true when some classes can't wear anything lower down the list.
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Compare [[Random Power Ranking]]. Can lead to [[Palette Swap]].
{{examples}}
 
{{examples}}
== [[Anime]] ==
* ''[[Saint Seiya]]'' has tiered armor sets that were [[Power Level|exponentially more powerful]] than the last. Bronze armor could withstand -100 Celsius and thousands of kilograms of pressure, while Silver Armors have magic effects like petrification and can resist temperatures near absolute zero, and Gold armors are the tip of this, resisting falls from ''orbit''. When new enemies showed up, their armors were either equivalent or superior to Gold armors.
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* ''[[Sen Zar]]'' swore by this, to the point that it managed to completely break the game. This is one of the many reasons why it's considered one of the worst tabletop roleplaying games ever devised.
* ''[[Exalted]]'' features the five magical materials: orichalcum, moonsilver, jade, starmetal, and soulsteel. Each one has a somewhat exotic origin in the setting (orichalcum must be forged by a Solar from pure gold in the heart of a volcano using mirrors to capture sunlight; moonsilver must be forged in the depths of the Wyld; jade comes in many varieties and is found in the very depths of the earth; starmetal comes from the remains of dead gods; and soulsteel is made from boiled-down ghosts), and provides extra bonuses to the specific type of Exalted it's associated with (orichalcum for Solars, moonsilver for Lunars, jade for Dragon-Blooded, starmetal for Sidereals, and soulsteel for Abyssals). The bonuses are based on material; orichalcum is exemplary of the weapon or armor's quality, moonsilver is mercurial and ever-shifting, starmetal plays on fate itself to aid its bearer, and soulsteel focuses on causing pain or unnerving its bearer's foes.
* ''[[Dungeons and& Dragons]]'' has much of this trope, where armor and weapons can be made of many different materials, with different effects depending on the material - adamantine objects are heavy but nearly invulnerable, mithril items are generally lighter and more durable than steel. Ironwood is a type of wood that can be crafted into bladed weapons. These Ironwood weapons are chiefly used by druids, who have particular class-based issues involving wearing metal armor. Likewise, much of the leather items in the later game come from specific creatures (dragons primarily) where the quality and properties of the leather armor (leather, although it may be a heavy full plate set) is determined by the size and type of dragon. Druids are able to wear dragonscale armor, even if it is counted as a heavy armor.
** Averted sometimes in 3rd edition - many advanced materials in fact make weapons less damaging than steel does. Alchemical Silver is an example.
** Averted in 4th edition, where stronger types of armor are described as being made differently and more skilfully than generic types, without actually naming the materials used. For example, the Drakescale armor mimics the scale patterns of the drake creature; it is not described as actually being made out of scales from a drake.
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*** While it is normally impossible to craft non-artifact items from more exotic materials, testing indicates that platinum may actually create deadlier blunt or edged weapons than steel. Certain extremely dense, exotic woods also make brutal blunt weapons.
*** There are even cases where the best metal for a single weapon isn't strictly tiered: [http://www.bay12forums.com/smf/index.php?topic=53571.0 as this thread shows], against [[Unobtainium]] armor, axe material makes extremely little difference, iron is the best sword material, and ''copper'' is the best spear material while against any other armor it follows the above mentioned order. Also, it seems unobtainium armor does little to protect against most bolts and arrows, even ones made of certain types of ''wood.''
* ''[[The Elder Scrolls]]'' games do it like there's no tomorrow. Later games feature multiple [[Elemental Crafting]] lines based on the weight/defense ratio of the armor or lethality of the weapon and gear made of different materials are more clearly crafted differently.
** ''Daggerfall'' armor had a single crafting line: Leather<Chainmail<Iron/Steel<Silver/Elven<Dwarven<Mithril/Adamantium<Ebony<Orcish<Daedric.
** In recent games, there are two [[Elemental Crafting]] lines: one for heavy armor and one for light armor. As of ''Oblivion'', the sequence is Iron<Steel<Dwarven<Orcish<Ebony<Daedric for "heavy," and Fur<Leather<Chainmail<Mithril<Elven<Glass for "light."
** ''Morrowind'' had a few unique armor types that skirted [[Elemental Crafting]] rules and and also substituted certain armor types for exotic local varieties. There was also a "medium" crafting line. A full list of all armor in the game, broken down by type and crafting line, is located [http://www.uesp.net/wiki/Morrowind:Base_Armor here] but highlights of the exotic differences include: Netch Leather (created from the hides of floating gelatinous creatures called Netches), Bonemold (soft shells hardened using a resin), Chitin (laminated shells from unnamed insects), and Dreugh (aqueous creatures called Dreugh, utilizing both shells and waxes). Arrows composed of "Corkbulb," a Vvardenfell root plant, can be found but are much weaker compared to normal arrows.
** For clarification's sake:
*** Glass is the TES variation of Crystal. There are three "crystal" materials: basic green Glass ("rare metals and volcanic glass"), black Ebony (a much rarer, glossy type of glass), and red/black Daedric (ebony infused with a soul gem-entrapped Daedra). You can find Glass mines on Vvardenfell. TES Glass is light and flexible, different from real world (volcanic) glass.
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** Materials are never given for the most interesting weapons in the game, which either have properly fantastical names (Sol Katti), are taken directly from legend (Durandal), or have qualitative adjectives (Killer Axe, Brave Lance).
* Stronger weapons and armour in ''[[Rune Factory]]: A Fantasy Harvest Moon'' usually contain a high percentage of gold and/or silver, in addition to ordinary old bronze and iron.
* ''[[RunescapeRuneScape]].''
** Played straight with craftable metal armor and leather (which comes in different colors of dragon hide), and even mage armor, which isn't exactly craftable. Gold and silver are usually reserved for enchantable jewellery, but five silver weapons exist: Wolfbane, the sickle, silver bolts, the rod of Ivandis, and the Ivandis Flail. All of them are weak, and only used because silver is the only thing that can hurt [[Our Vampires Are Different|Vampyres]]. Wolfbane can also prevent werewolves from transforming. In ''Runescape'', silver and gold are depicted as very soft and weak elements as in [[Real Life]].
** This is taken to silly extents with woods; Oak bows aren't as good as maple bows which aren't as good as Yew bows, and so on. That's all well and fine. But the the game also has Woodchopping and Firemaking skills which follow the hierarchy of bowmaking, which means that Oak, well-known in real life to be rather dense and a pain in the ass to split, is much, much, much easier to chop down and make a fire out of than supple Yew trees.
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** With the crystal being rose quartz. So yeah, the most powerful armor in the game makes you look like a raging queen.
*** That's Adamantine, actually. Crystal weapons and armor are green.
* ''[[Kingdom of Loathing]]'' probably had this in mind with its craftable gear. The low tier materials are bubblewrap, cardboard, and styrofoam (all built upon the main raw material, meat). The higher tier is asbestos, linoleum, and chrome. Then again, using currency as something to make weapons and armour out of -- especiallyof—especially if said currency isn't really a feasible weapon or armour material -- doesmaterial—does fit here, doesn't it?
** Finish the main quest and you may gain an item from one of the ''really'' powerful materials - stainless steel, plexiglass, or even brimstone.
*** The Sea Floor has the deepest mine in the game, where a diligent diver can acquire some of the most powerful ores in the game - vinyl, velcro, and teflon.
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* The most common and weakest weapons in ''[[Avernum]] 1'' and ''2'' are made out of stone. Anything made out of iron or steel is rarer (and hence better). Justified in-game as Avernum not having the proper resources to mine, smelt, and forge all the metal they need. Magic items are even rarer still. Any metal or enchanted weapon was either smuggled down from the surface or made by someone very skilled.
** Similarly, in the Exile games, of which the Avernum games are an updated version, it went stone, bronze, iron, steel, magic.
* Averted in ''[[Mabinogi (video game)|Mabinogi]]''. All weapons, armours, shields, and tools in the game are made from iron; with a few, very specific, exceptions. The only other materials involved are those which would normally be used in constructing real-life gear -- suchgear—such as leather, wood, silk or woolen cloth and cord, etc. -- and those needed in order to imbue the gear with magical properties (only applies to a few specific armours). Precious metals (copper, silver, gold, and mithril) are used only decoratively; as furnishings or as a "finish" to decide the final colour. Cost doesn't depend on the materials, but on the quality, complexity, and effectiveness of the gear.
** The only non-magical exceptions are the practice sword, the great mallet, the club, the stick, and the broad stick; all of which are wood, the last two also being crude clubs. They are also the weakest weapons in the game; although like almost all weapons, they can be magically enhanced.
** All other examples are magically crafted from a variety of improbable materials. These are typically quest-related or event-only items; and often have a limited lifespan, or are single-use.
** Bows and crossbows cannot be crafted currently, but appear to be made from the normal combinations of wood, leather, and/or bone. Arrows are crafted normally from wood and iron; with the exception of certain magical arrows, which are quest-related drops.
* The weapon side of this isn't extremely prominent in [[Nethack]], as ''which race made it'' tends to be what distinguishes better and worse weapons, but silver weapons are explicitly better than iron ones because they never rust and do extra damage to demons and werecreatures. Wooden elven weapons also tend to be better than their iron equivalents because a lot more enemies and traps have passive rust attacks than passive rotting or burning attacks (also because elves made them). All mundane weapons pale in comparison to named artifacts (including many like [[Public Domain Artifact|Excalibur or Mjollnir]], which you ''can'' in fact [[Dual Wield]] if you're playing the SLASH-EM mod and are likely to for much of the game if playing the right build), but among those the silver saber Grayswandir is generally considered the strongest in the game. One odd quirk is that the ''only'' sabers in the game (and thus the only ones to use the saber weapon skill) are silver sabers--plainsabers—plain iron ones don't exist.
** Armor follows this religiously, though--leatherthough—leather armor is light and allows spellcasting but doesn't do much and can burn; iron armor is heavy and ruins spellcasting and can rust but provides increasingly more protection as you move from ring mail up to plate mail; mithril armor is very light, mostly indestructable and blocks more damage than all but the best iron armor but still ruins spellcasting; and dragon scale mail blocks more damage than anything else, is nearly weightless, ''doesn't'' interfere with spellcasting, is as durable as mithril and provides a magical effect depending on the dragon (the most powerful being "wands and breath attacks bounce back at anyone who tries to use them on you" or "you are immune to or take half damage from virtually any nonelemental magic, including many traps, some inventory-wrecking spells and many instant death effects", depending on which you can find another source for), but generally has to be "[[Just Add Water|crafted]]" yourself or wished for (and generally requires slaying an adult dragon, of course). There's also an extremely heavy suit of glass armor which allows spellcasting, won't burn or rust and is only fragile if you're not wearing it, and which provides better protection than anything except dragon scales and its iron equivalent, but for those with the maximum possible strength it takes up almost half of your carrying capacity just to lift it or the iron equivalent.
* [[Dragon Age]] uses this heavily, as well, with leather, metal and wood all coming in seven tiers (there are also different types within one tier, such as scale armor, chainmail, etc, which have identical properties but give different 'set bonuses' for wearing matching armor, boots and gloves).
** Partial aversion in that many particularly well-made items (Certain named weapons, Dalish leather, anything by Wade) are significantly above others made of the same material. Magical items are also above average for their tier, but those don't really count.
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* In ''[[Infinite Undiscovery]]'', there are distinct tiers for each equipment type, all by material. Gets particularly ridiculous when you realize two characters use magic books for weapons, and the material used to make the paper and quill will determine ''what books you can write''.
* ''[[Monster Hunter]]''
* [[Tales of Maj 'Eyal]] has a different hierarchy for metals, wood, cloth, and leather.
** The metals hierarchy is iron < steel < ''dwarven'' steel < [[Serial Numbers Filed Off|stralite < voratun]].
* ''[[Monster Girl Quest Paradox]]'' has the hierarchy: bronze < iron < gold < mithril < crystal < dragon scale < orichalcum < rainbow crystal < meteor.
 
 
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** In fact the blacksmith specifically points out that a blade of pure starmetal would be too heavy to lift and would require every piece of starmetal ever discovered.
* [http://www.goldcoincomics.com/?id=12 Lance daydreams] about diamond armor from [[Gold Coin Comics]].
* [[Axe Cop]] has the Golden [[Chainsaw Good|Chainsaw]] and Axe Cop's secret [https://web.archive.org/web/20130603080709/http://axecop.com/index.php/acask/read/ask_axe_cop_32/ Golden Axe].
 
 
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[[Category:Video Game Items and Inventory]]
[[Category:Weapons and Wielding Tropes]]
[[Category:Elemental Crafting]]
[[Category:CRPG Tropes]]
[[Category:Elemental Crafting{{PAGENAME}}]]