Elemental Crafting: Difference between revisions
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** For those who use it, cloth has a hierarchy all its own, ranging from cotton to silk to explicitly magical material.
** Sometimes the creators, for a change, [[Shown Their Work|did do the research]], so padded armor or a gambeson is present. Made of quilted cloth, but still better than nothing if you cannot afford something to make yourself feel less disposable.
** Technically, ballistic nylon and Kevlar count as cloth. However, the kinds of role playing games with ballistic armors (''[[Mass Effect]]'', ''[[The World of Darkness]]'', ''[[Shadowrun]]'', etc) tend to not have
* ''Leather'' - Usually made from tanned leather or animal hides, this is typically one of the first forms of "real" armor you'll find.
** Here, the armor grades depend on the animal the hide came from. Expect things like real world animals to give way to magical and increasingly powerful critters like Wyvern, Hydra, Dragon [[Our Dragons Are Different|(various kinds)]], but never [[Ridiculously Cute Critter|Moogle]]. This is especially true when some classes can't wear anything lower down the list.
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*** While it is normally impossible to craft non-artifact items from more exotic materials, testing indicates that platinum may actually create deadlier blunt or edged weapons than steel. Certain extremely dense, exotic woods also make brutal blunt weapons.
*** There are even cases where the best metal for a single weapon isn't strictly tiered: [http://www.bay12forums.com/smf/index.php?topic=53571.0 as this thread shows], against [[Unobtainium]] armor, axe material makes extremely little difference, iron is the best sword material, and ''copper'' is the best spear material while against any other armor it follows the above mentioned order. Also, it seems unobtainium armor does little to protect against most bolts and arrows, even ones made of certain types of ''wood.''
* ''[[The Elder Scrolls]]'' games do it like there's no tomorrow. Later games feature multiple
** ''Daggerfall'' armor had a single crafting line: Leather<Chainmail<Iron/Steel<Silver/Elven<Dwarven<Mithril/Adamantium<Ebony<Orcish<Daedric.
** In recent games, there are two
** ''Morrowind'' had a few unique armor types that skirted
** For clarification's sake:
*** Glass is the TES variation of Crystal. There are three "crystal" materials: basic green Glass ("rare metals and volcanic glass"), black Ebony (a much rarer, glossy type of glass), and red/black Daedric (ebony infused with a soul gem-entrapped Daedra). You can find Glass mines on Vvardenfell. TES Glass is light and flexible, different from real world (volcanic) glass.
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** With the crystal being rose quartz. So yeah, the most powerful armor in the game makes you look like a raging queen.
*** That's Adamantine, actually. Crystal weapons and armor are green.
* ''[[Kingdom of Loathing]]'' probably had this in mind with its craftable gear. The low tier materials are bubblewrap, cardboard, and styrofoam (all built upon the main raw material, meat). The higher tier is asbestos, linoleum, and chrome. Then again, using currency as something to make weapons and armour out
** Finish the main quest and you may gain an item from one of the ''really'' powerful materials - stainless steel, plexiglass, or even brimstone.
*** The Sea Floor has the deepest mine in the game, where a diligent diver can acquire some of the most powerful ores in the game - vinyl, velcro, and teflon.
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* The most common and weakest weapons in ''[[Avernum]] 1'' and ''2'' are made out of stone. Anything made out of iron or steel is rarer (and hence better). Justified in-game as Avernum not having the proper resources to mine, smelt, and forge all the metal they need. Magic items are even rarer still. Any metal or enchanted weapon was either smuggled down from the surface or made by someone very skilled.
** Similarly, in the Exile games, of which the Avernum games are an updated version, it went stone, bronze, iron, steel, magic.
* Averted in ''[[Mabinogi (video game)|Mabinogi]]''. All weapons, armours, shields, and tools in the game are made from iron; with a few, very specific, exceptions. The only other materials involved are those which would normally be used in constructing real-life
** The only non-magical exceptions are the practice sword, the great mallet, the club, the stick, and the broad stick; all of which are wood, the last two also being crude clubs. They are also the weakest weapons in the game; although like almost all weapons, they can be magically enhanced.
** All other examples are magically crafted from a variety of improbable materials. These are typically quest-related or event-only items; and often have a limited lifespan, or are single-use.
** Bows and crossbows cannot be crafted currently, but appear to be made from the normal combinations of wood, leather, and/or bone. Arrows are crafted normally from wood and iron; with the exception of certain magical arrows, which are quest-related drops.
* The weapon side of this isn't extremely prominent in [[Nethack]], as ''which race made it'' tends to be what distinguishes better and worse weapons, but silver weapons are explicitly better than iron ones because they never rust and do extra damage to demons and werecreatures. Wooden elven weapons also tend to be better than their iron equivalents because a lot more enemies and traps have passive rust attacks than passive rotting or burning attacks (also because elves made them). All mundane weapons pale in comparison to named artifacts (including many like [[Public Domain Artifact|Excalibur or Mjollnir]], which you ''can'' in fact [[Dual Wield]] if you're playing the SLASH-EM mod and are likely to for much of the game if playing the right build), but among those the silver saber Grayswandir is generally considered the strongest in the game. One odd quirk is that the ''only'' sabers in the game (and thus the only ones to use the saber weapon skill) are silver
** Armor follows this religiously,
* [[Dragon Age]] uses this heavily, as well, with leather, metal and wood all coming in seven tiers (there are also different types within one tier, such as scale armor, chainmail, etc, which have identical properties but give different 'set bonuses' for wearing matching armor, boots and gloves).
** Partial aversion in that many particularly well-made items (Certain named weapons, Dalish leather, anything by Wade) are significantly above others made of the same material. Magical items are also above average for their tier, but those don't really count.
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