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{{trope}}
[[File:Opening_Avatar_World_Map_5686.png|link=Avatar: The Last Airbender
This is when the process of defining nations in fantasy settings is to have each group be under the domain of one kind of magic. The main appeal to this is, naturally, the easy convenience of being able to define who is from what nation, since they'll have the appropriate elemental affinity to go with it, and the trappings of the culture itself will be clearly delineated by that element as well. This is often paired with tropes like [[Single Palette Town]] in order to get the full effect. On the downside, this can sometimes result in a [[Planet of Hats]] situation on a small scale, since all members of a specific nation must, by definition, fit into the general archetypes of their nation's element.
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== [[Literature]] ==
* The ''[[Death Gate]]'' Cycle, though it's more of an Elemental ''Worlds'' thing there.
* ''[[The Banned and
* Employed by the ''[[
* In ''[[The Great Tree Of Avalon]]'' trilogy, each of the seven elemental realms has at least one race specifically attuned to the element, even though they usually aren't its sole inhabitants (this depends mainly on how inviting it is to other races; you won't find many humans willing to settle in Shadowroot or Waterroot for example).
== [[Tabletop Games]] ==
* ''[[Magic:
** Taken to extremes in the Odyssey block (and the Onslaught block, which took place in the same setting) where the entire map was created simply by superimposing two colour wheels on the spare continent outline they had lying around.
** And the 5 Shards of Alara were elementals worlds; Alara broke in to 5 pieces, one for each color of mana, accompanied by the two allied colors. The design of each of the shards was based off a world with only 3 colors of mana (Bant is super organized and caste based, as it lacks the chaos of red or the jockeying for position of black, for example).
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== [[Video Games]] ==
* ''[[
* In ''[[
** Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[What Kind of Lame Power Is Heart, Anyway?|spirit]]), Yeti (ice/snow), the Wind Tribe (air/wind), the Sheikah (shadow), and the Twili (Twilight).
* ''[[World of Warcraft]]'' has the Elemental Plane, another dimension (or dimensions, it's not clear) dominated by elementals of certain types. The Firelands, for example, are inhabited by hellhounds, fiery scorpions and turtles, magma elementals of several shapes, sizes and levels of intelligence, and so on. While that doesn't exactly fit this trope, in the Cataclysm expansion, the elemental place(s?) have begun to intrude on Azeroth, setting the scene for elemental invasions and stuff.
* The Adept clans of ''[[
== [[Western Animation]] ==
* ''[[
== [[Web Original]] ==
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