Elite: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Elite 2012-07-01, editor history TVTH:VideoGame.Elite, CC-BY-SA 3.0 Unported license)
 
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The name derives from the exalted highest combat ranking a pilot can have. Many aspects of the game make it rather hard, there are no lives, save perhaps the painfully expensive escape pods, not all of the systems are friendly (some are run by pirates, what a pity they tend to have nice stuff to buy), while you can upgrade it a lot you can never sell your Cobra Mark III and a warship it ain't and then there is [[Nintendo Hard|docking at space stations...]]
 
The game uses very realistic physics for the time, [[Space Is an Ocean|Space Is Most Certainly NOT An Ocean]] and really pushed the capabilities of the computers it was released on (which eventually became most of them). Many first time players made the error of treating it like a [[Shoot 'Em Up]], resulting in death (especially seeing as the first big shootable thing is the space station you just left, and the police tend to object to that).
 
One of the most amazing things is the sheer size of the game for an 8-bit computer. By using [[Randomly Generated Levels|procedural generation]] the game manages to have 2048 different, predetermined and constant systems to visit across eight galaxies. (This did lead to a few issues, several planets can only be reached by inter-galactic hyperspace because they are too far from the other planets in the galaxy to jump to normally and intergalactic jumps are not cheap. Also the designers had to tweak the algorithm several times when a planet got a profane name via the generation method.)
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* [[Shout Out]]
** A big [[Homage]] to ''[[2001: A Space Odyssey (Film)|2001: A Space Odyssey]]'' ; ''The Blue Danube'' as the soundtrack and rotational docking stations.
** The second rank is ''[[The HitchhikersHitchhiker's Guide to The Galaxy (Franchise)/Mostly Harmless|Mostly Harmless]]''
** The tribbles from ''[[Star Trek the Original Series (TV)|Star Trek the Original Series]]'' appear after a bad deal and proceed to [[Interface Screw|physically infect the cockpit]].
* [[Sink the Life Boats]]: The game inadvertently ''encourages'' players to blow up ships' escape pods. You can't use your jump drive when the pod is within detection range, which means a long and tedious wait while you leave the area using thrusters. You can pick up the pod and sell the occupant as a slave, but that will leave you with a criminal record. So the convenient and consequence-free options are to shoot the pod or "accidentally" crash into it.