Elite Tweak: Difference between revisions

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This tends to be included mainly in games which give you multiple characters, but make them almost seamlessly interchangable. In games like ''[[Dragon Quest]]'', each class has definite strengths and weaknesses. In games like ''[[Final Fantasy VII]]'', it's very easy to make all of your characters equally strong with almost identical ability lists. This goes even further in ''[[Final Fantasy X]]'', where it is possible, if time consuming, to give ''all'' of your characters the ''exact same'' abilities, barring the short list of character-specific [[Limit Break|Overdrives]]. The worst offender, however, is ''[[Final Fantasy VIII]]'''s Junction system. Using the "switch junction" ability in the menu actually places all the stats and abilities on one character onto another.
 
In [[MMORPG|MMORPGs]] the tweaking gains an additional dimension. Due to the grind-based requirements for most of the good stuff, the best upgrades can be freakishly hard to get even if the player knows the exact items and stats needed. The 'strongest' combinations are often set in stone and only available through [[Bribing Your Way to Victory]] or sinking huge amounts of time into a game.
 
Compare [[Lethal Joke Character]]. Contrast [[Parabolic Power Curve]].
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** ''[[Final Fantasy VI]]'' showed what would happen if things were made too permissive. There, the spell in question just had to be used by a monster, not necessarily targeting Strago (the game's sole blue mage). Charming a monster, confusing a monster, having Relm control a monster, have Gau imitate a monster... there were numerous ways to learn the spells with Strago never getting scratched. The only reason he doesn't get called out as a [[Game Breaker]] is because there were a dozen ways that broke the game worse.
* Gau from ''[[Final Fantasy VI]]'' gains new Rages by Leaping at monster parties in the Veldt. The game tells you this, but some of the better rages are quite obscure. Like the Stray Cat. How would you know that a little tabby gives Gau an ability that lets him hit for 4x his usual damage?
* A few of the [[Updated Rerelease|recent ports]] of Final Fantasy games have the Onion Knight job class, which embodies this trope.
** In ''[[Final Fantasy III]]'', the job's stats are a joke until the character's level is in the upper 90's, at which point they become absurdly powerful.
** Similarly, in ''[[Final Fantasy Tactics]]'' for the PSP, the Onion Knight doesn't gain job levels like any other class - instead, it gains a job level for every ''two other jobs'' a character has ''mastered.'' At job level 8, the class becomes very powerful - but characters still can't gain EXP. The only way to enjoy the stat bonuses of gaining a level as an Onion Knight is by the use of a skill that is [[Guide Dang It|only present on a friendly monster unit that you can't find in the wild, and only when using another character with a passive ability that enables hidden skills on nearby monster units.]] Oh, and then the monster unit is [[Final Death|killed permanently.]]
* As mentioned in the introduction, ''[[Final Fantasy VIII]]''. Kill lots of enemies to level up, but don't pay attention to your junctions, and you'll be destroyed. Farm enemies for magic and items while keeping your level low and you'll be [[Disc One Nuke|unstoppable by disc one]].
* The ''[[Final Fantasy I]]''-based [[Sprite Comic]] ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' contains a merciless parody of this: upon gaining blue mage powers, Black Mage can cast any spell that was cast on him and he lives through. He immediately tries it out when Sarda, a godlike character, uses incredible magic to make Black Mage vomit up his own intestines. Unfortunately, the spell that he learns turns out not to be a "make the target vomit up their own intestines" spell, but specifically a "make ''Black Mage'' vomit up his own intestines" spell. Since he [[Squishy Wizard|has horrible stamina]] he can't really survive the attacks and has only learned the "Goblin Punch" which despite its name is actually just a [[Groin Attack|kick in the crotch]] from a small, green, non-goblin, thing.
** Then later, Sarda uses a spell on Black Mage that he calls "a simple 'rewrite reality according to your whim' spell." Black Mage learns it, casts it...and it turns out its actually a "rewrite reality according to ''Sarda's'' whim" spell.
* Many Tactical RPGs features characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''[[Shining Force]]'' and quite a few characters in the ''[[Fire Emblem]]'' series.
** Those characters from [[Fire Emblem]] are commonly referred as 'The Est', a character with obnoxiously high stat development, but joins [[Can't Catch Up|late game]] at a very [[Magikarp Power|low level]] relative to the game's progress curve. Est is well-known for not only being the first character with these characteristics, but also because this is true of her in ''all five games she appears in (including the two remakes of the original game)''. Ests are loved by elite tweakers for the fact that they are one of the few characters in the games that can reasonably Cap (or nearly Cap) most of their stats without the need of [[Rare Candy|Stat-Up]] items before reaching the max level promoted.
** ''[[Fire Emblem Gaiden]]'' and ''[[Fire Emblem the Sacred Stones|Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other [[Fire Emblem]] title. Sacred Stones also allows you to buy as many [[Rare Candy|Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.
* ''[[Fallout 3]]'' can be cracked and broken like an egg with careful stat and equipment choices. Start a character with 9 INT and then go ''immediately'' to Rivet City to pick up the INT Bobblehead from Dr. Li. You now have maxed INT and are at level 2. INT directly affects how many skill points you get per level, at a rate of 2xInt, plus there is a Perk that increases this amount. In the space of four or five levels - an incredibly short time, as the first handfuls of levels are really easy to get - you can have Sneak and Small Guns maxed at 100, by which point you can also have picked up Lincoln's Repeater and a Dart Gun and if you have the DLC, the Chinese Stealth Suit. Congratulations, you are now a God of Death and you haven't even started the story quests. As you progress, you can pick up several perks that increase VATS accuracy, and VATS headshot accuracy. By this point, there is no longer any kind of difficulty curve and we have not reached level 20. At level 20, there is a perk called Grim Reaper's Sprint. This perk refunds all your AP, which is used in VATS, if you got any kills while in VATS. Adding all of this up, you now can effectively eradicate all life on the planet in one uninterrupted VATS chain of head-popping magnum rounds.
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** Pokemon also have invisible "Effort Values", very small stat boosts given by each species when defeated. Normally a pokemon's EVs will be all over the place because it knocks out lots of different species as you battle trainers with it. With some planning (rather, "grinding the same species of pokemon in the wild for a few hours",) these boosts can add up to produce about the same effects as good breeding.
** And then you can combine all of the methods above, resulting in a pokemon with about 40% better stats than normal which also knows incredibly rare moves. It also comes in handy for those that participate in [[Tournament Play]], which allows Pokemon in lower-level tournaments to use moves normally not available to them.
* Something similar to [[HotImprobable Skitty-On-WailordSpecies ActionCompatibility]] can be done in most of the ''[[Shin Megami Tensei]]'' games--careful fusions of demons/personas can give the new ones very useful abilities they can't otherwise get.
** Note that this is very important in game-play. Let's just say if that the player does ''not'' do this, he's in for a [[Nintendo Hard|rough ride]].
* In the [[Game Gear]] game ''[[Crystal Warriors]]'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.