Elites Are More Glamorous: Difference between revisions

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* ''[[Geist]]'' begins with the main character as a member of a suspicious paramilitary unit. Then [[It Got Worse]].
* ''[[Battlefield (series)|Battlefield 2]]'' has a Special Forces class for each of the playable factions, and even a Special Forces expansion pack which features the [[Yanks With Tanks|US Navy SEALs]], [[Russians With Rusting Rockets|Russian Spetznaz]], [[Brits With Battleships|British SAS]], and [[Middle-Eastern Coalition|MEC]] Special Forces.
* In ''[[Rise of Nations]]'', the main infantry unit for the Americans is the Marine. This appears in a slightly different form elsewhere. As unique units of civilizations are upgraded past their historical ages, the game usually "elites" them. Sometimes, it's not so bad like companion cavalry -> cataphracts. Some are pushing it like Roman legions -> Praetorian Guard. But [[Useful Notes/South Korea|Hwarang]] -> Elite Hwarang -> Royal Hwarang -> Elite Royal Hwarang is just silly.
* In ''[[Civilization]] 4'', the unique unit for America is the Navy SEAL. (Which, in-game, is mechanically a buffed version of the ''Marine''.)
* Averted in the beginning of ''[[Valkyria Chronicles]]'' where your unit is made up out of a bunch of civilian militia recruits and local police forces with the only exceptional item being your main characters father's tank. However not only do your units gain 'elite' status when levelled high enough, by the end of the game your unit is taking on all the truly epic missions anyway. Hell, Squad 7 is the only reason Gallia doesn't fall. The entire army-- the ''entire main army''-- gets completely obliterated in one mission. Absolutely ''nothing changes'', because the army was useless anyway and their general was specifically sending your squad out to die as cannon fodder; Squad 7 was just too awesome to die. They might not have been officially named elites, but that's the only reason they weren't.