Emo Game: Difference between revisions

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* [[Anti-Villain]]: [[Jimmy Eat World]] in the first game. The reason they had for removing their ovaries ([[It Makes Sense in Context|just go with it]]) actually makes sense -- they wanted to keep making good music without breaking up, even if it meant making emo mainstream. The player character's criticism of them basically boils down to "[[It's Popular, Now It Sucks]]" more than anything -- he even grudgingly acknowledges that the music is still good, and that the only reason he doesn't like it is because of the airplay it gets. Of course, knowing this game, this was most likely intended as a parody of elitist music fans who think that music can't be both popular and good at the same time.
* [[Bait and Switch]]: The second game looks like it's going to recycle the plot of the first game, with Enrique Iglesias [[Do Not Adjust Your Set|hacking into the TV set]] to announce that he has kidnapped the band Saves the Day to rape them. A few seconds later, the people watching reply:
{{quote| '''Geoff:''' Dude, this is boring. Change it.<br />
'''Matt:''' Yeah. I can't believe they canceled the ''[[Dawson's Creek]]'' marathon for this lame-ass show. }}
* [[Big "Shut Up!"]]: A [[Running Gag]] in the first two games.
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* [[What the Hell, Player?]]: In the first game, if you engage in the [[Hot Coffee Minigame]] with an [[Jail Bait|underage]] Mandy Moore, [[Schmuck Bait|you get arrested for statutory rape]] (represented by your currently-selected character dying).
* [[Who Writes This Crap?]]: Shortly before facing [[Creed]] in their shit helicopter, the player character remarks:
{{quote| God, this plot is getting worse and worse.}}
* [[Writing Around Trademarks]] / [[No Celebrities Were Harmed]]: ''Gloriously'' averted, with TV shows, brand names and celebrities being called out and [[Take That|skewered]] by name. It's a wonder that Jason Oda not only hasn't been sued, but is now being hired to make advergames for many of these companies.