Empty Room Psych: Difference between revisions

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* ''[[Shadow of the Colossus]]'' averts this [[Trope]] to legendary degree by filling one of the largest open space virtual worlds ever with almost nothing but [[Scenery Porn]]. There are only 16 enemies in the entire game and unless you get horribly lost, you will only visit half the map getting to them. The remaining half is miles of gorgeous open fields, dark valleys, caves, ruins, cliffs, lakes, deserts, and mountains, all fully explorable and stuffed to the brim with absolutely nothing. However, there are several minor and mostly pointless features scattered around the map.
** Eating white lizard tails increases your strength and eating fruit increases your maximum health. They are in fixed locations but will continually respawn so it doesn't qualify as a [[Treasure Hunt]] sidequest. Lizards are usually (but not exclusively) located at the shrines where you can save your game. [[Captain Obvious|The fruit grows on trees.]]
*** They only respawn if a [[New Game+|new game]] actually, except those at the shrines that respawn once or twice. Once you get the lizard detection stone you realize there are ''a lot'' of them that are not around shrines. The [[Play StationPlayStation 3]] [[Updated Rerelease]] even has a trophy [[Gotta Catch Em All|for finding them all.]]
** If you increase your stamina enough you can make it to the secret garden on top of the temple. There you will find an extra special fruit that will affect your maximum health much more dramatically than regular fruit. Unfortunately, in the negative direction.
*** While making your way to the Garden you will pass the very, very long bridge Wander first used to access the temple. If you muster the <s>boredom</s> patience it takes to traverse it you will come to the one and only entrance/exit to the sealed land. A tremendous wind prevents you from walking through. As time wasters go it's a pretty respectable one.
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*** Many of the areas in the Sevii Islands don't really serve any purpose. The ending areas usually hold a somewhat rare item or move tutor at best. The only exception is Mt. Ember which has Moltres.
** There's a house in the Survival Area of Sinnoh that you have to go onto the route just east, walk through grass of tough Pokémon, use Rock Climb to reach the ledge above and run back into town to get to. When you get there, the hiker living there tells you that you just did all of that for nothing, but it was great to finally have guests for once. (At least, he did in ''Diamond and Pearl''. In Platinum it's one of the three move tutor locations.)
* Players of other ''[[Final Fantasy]]'' games will find the rooms in ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'''s dungeons strange -- most of them are red herrings, not just empty but rigged with very high encounter rates. You almost always have to fight to leave the room. ''[[Final Fantasy I]]'' also has lots of empty rooms, but doesn't rig them this way.
** Savvy players will abuse these rooms to do the game's equivalent of [[Level Grinding]]. In the remakes, where stat increases are much harder to come by, these rooms take on a whole new meaning as ''training'' rooms instead of ''trap'' rooms.
** ''[[Final Fantasy IV]]'' throws some of these at you in the Sealed Cave. There aren't that many, but getting into one requires that you defeat a Trapdoor monster, which is very powerful and uses an instant death move which is almost impossible to avoid entirely.