Empty Room Psych: Difference between revisions

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** Possibly subverted in that almost any room can contain items in Game variation 3 (where all objects are placed randomly), and two of rooms that appear in Game 2 and 3 as dead-ends instead appear as important locations in Game 1 (where the layout of the kingdom is smaller and simpler). It's only in Game 2 that those rooms are entirely unimportant.
* Subverted in ''[[Avalon Code]]''. ''every'' room has at least three unique points of interest in them. Even in the cookie-cutter dungeon cells, the points of interest are ''all different''.
* ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' has a few rooms that lock the door behind you, make you fight tough monsters, then don't give you anything. Basically trap rooms.
** A seemingly empty room in the fourth dungeon of the Dark World turns out to be important later. After bombing the cracked floor in the room above it, making light shine down into it, and bringing a girl you rescued into it, and having her stand in the light, she {{spoiler|freaks out and reveals herself to be the boss}}.
** ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda: Oracle Games]]'' ''Oracle of Seasons'' and ''Oracle of Ages'' both have a few empty rooms conspicuously placed along your path which can drive a gamer insane until you realize they are only used in the [[One Game for the Price of Two|linked game]].
** ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' had, not a room, but a hallway. Relating to a TON of fan theories, the "hallway" is in Zora's Domain. It can be seen as both child Link and Adult Link, but it is too far to reach with diving as a child, and as an adult, Zora's Domain is frozen. A certain glitch can get you under the ice and down through the hallway, only to find that it's empty. Before the glitch was common knowledge, many said you could [[Urban Legend of Zelda|obtain the Triforce through this hallway, or access the Unicorn Fountain,]] or achieve some other sort of goal.
*** There's also the hallway at the top of the Kakariko windmill that you need the Longshot to get into. When you get up there and climb to the top you'll find....a chicken. And nothing else. This is presumably to make sure that Kakariko Village doesn't lose its signature sound of clucking, but it's still a strange place to put it.
** The giant egg in ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'' contains an endless series of identical empty rooms. And, strangely, no matter how far you walk in any direction, the exit is always a short distance below you. {{spoiler|By going through the doors in a specific sequence, you can reach a room with a hole in the floor, which leads to the final boss.}}
* This is the reason one spends hours upon hours of exploring every nook and cranny in ''Super [[Metroid]]''. Even though the game tries to throw you off with several apparently meaningless rooms complete with the 'dead end' background music. Sometimes there really is nothing there, but the player remains unconvinced.
** When you get the X-Ray Scanner, you can finally be sure—a quick sweep with the scanning beam will reveal any false or breakable walls and any hidden items.
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** Oh, but then you find a portrait of a little girl who looks like a minor character in the series up to that point. Turns out she's there as a (friendly) ''ghost'' because that "minor character" is actually an ageless Keeper who ''killed the girl ans stole her skin'' and ''oh God'' life was so much simpler when it was just robbing mansions full of guards!
* The "Adventure Fields" in ''[[Sonic Adventure]]'' were absolutely rife with these; one particularly strange example is aboard the crashed [[Airship|Egg Carrier]] as Knuckles, it's possible to gain access to an area often referred to as "Eggman's Fun Room", a strange room of bright colors, a bed, and what appeared to be toys. The place served no purpose and wasn't even accessible to most characters, and was quite perplexing to some players.
 
 
== Adventure ==