Empty Room Psych: Difference between revisions

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* ''[[Shadow of the Colossus]]'' averts this [[Trope]] to legendary degree by filling one of the largest open space virtual worlds ever with almost nothing but [[Scenery Porn]]. There are only 16 enemies in the entire game and unless you get horribly lost, you will only visit half the map getting to them. The remaining half is miles of gorgeous open fields, dark valleys, caves, ruins, cliffs, lakes, deserts, and mountains, all fully explorable and stuffed to the brim with absolutely nothing. However, there are several minor and mostly pointless features scattered around the map.
** Eating white lizard tails increases your strength and eating fruit increases your maximum health. They are in fixed locations but will continually respawn so it doesn't qualify as a [[Treasure Hunt]] sidequest. Lizards are usually (but not exclusively) located at the shrines where you can save your game. [[Captain Obvious|The fruit grows on trees.]]
*** They only respawn if a [[New Game+|new game]] actually, except those at the shrines that respawn once or twice. Once you get the lizard detection stone you realize there are ''a lot'' of them that are not around shrines. The [[PlayStationPlay Station 3]] [[Updated Rerelease]] even has a trophy [[Gotta Catch Em All|for finding them all.]]
** If you increase your stamina enough you can make it to the secret garden on top of the temple. There you will find an extra special fruit that will affect your maximum health much more dramatically than regular fruit. Unfortunately, in the negative direction.
*** While making your way to the Garden you will pass the very, very long bridge Wander first used to access the temple. If you muster the <s>boredom</s> patience it takes to traverse it you will come to the one and only entrance/exit to the sealed land. A tremendous wind prevents you from walking through. As time wasters go it's a pretty respectable one.
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== Tabletop [[RPGs]] ==
* One of the dungeons in the 80s ''[[Dungeons and& Dragons]]'' adventure X3, ''Curse of Xanathon'', features a room whose entire description is, and I quote, "This room is completely empty.". Guess which room in that adventure my players spent the ''most'' time in, apart from the climactic battle. They didn't quite go as far as the above ''[[Knights of the Dinner Table]]'' example, which may have been inspired by this very room, but they came dangerously close. Also makes this [[Older Than the NES]], though not older than videogames in general.
* There's one section in the World's Largest Dungeon that's like this. An entire region contained two dragons, an entire civilization of fish people, and some various other sorts and had between them: a pile of shiny rocks. 53 copper. some crystaline...forgable...metal stuff that EATS YOUR SOUL. And lots and lots of fish.
 
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[[Category:Video Game Tropes]]
[[Category:Chekhov's Gun]]
[[Category:Empty Room Psych]]
[[Category:Self-Demonstrating Article]]
[[Category:Empty Room Psych{{PAGENAME}}]]