Encounter Repellant: Difference between revisions

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{{trope}}
A spell, item or other thing that reduces or eliminates [[Random Encounters]], or even [[Fixed Encounters]], in a [[Role -Playing Game]]. This is often used for when a player has done enough [[Level Grinding]] and wants to get to the [[Boss Battle]], or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest [[Trauma Inn]] ASAP, or just get to the nearest [[Save Point]] ASAP.
 
Heck, it can even work with some [[Preexisting Encounters]], by causing the monsters to shy away from you.
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* Diablos' "Encounter Half" and "Encounter None" abilities in ''[[Final Fantasy VIII]]''.
* ''[[Final Fantasy X]]'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ''[[Final Fantasy X 2|Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''[[Tales (series)]]'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''[[Tales of Destiny]]'' also gift the player with reduced encounters as a side effect.
* In the remakes of the first two ''[[Star Ocean]]" games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* ''[[Pokémon]]'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.
* ''[[Golden Sun]]'' has the Sacred Feather item and the Avoid spell.
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* In ''[[Skies of Arcadia]]'', you equip the White map.
* Sweet Water in ''[[Lufia]]''
* Protect Ball in ''[[PaladinsPaladin's Quest]]''
* The Fright Mask (''[[Paper Mario (franchise)|Paper Mario]]'' and ''[[Paper Mario: theThe Thousand -Year Door|The Thousand-Year Door]]'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.
* Holy Water and the Repel/Holy Protection spell from the ''[[Dragon Quest]]'' series.
* The ''[[Etrian Odyssey]]'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[Lethal Joke Character|Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
* The Sybll's Balm item in ''[[Glory of Heracles]]'' reduces the rate of monster attacks for a limited time.
* ''[[ZanZarah]]'' featured the consumable Garlic Atomizer, which could be used to scare away any randomly attacking wild faery.
* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''[[Shin Megami Tensei: Strange Journey]]''.
** On a [[New Game+]], you can buy Red Carpet, which removes encounters ''completely.''
* ''[[Tradewinds]] Legends'' has an item that causes you to encounter fewer pirates (but more storms).
* Repulse Water in the ''[[Raidou Kuzunoha]]'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
* ''[[Breath of Fire]]'' games have a share of enemy repellants.
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{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Encounter Repellant{{PAGENAME}}]]