Encounter Repellant: Difference between revisions

m
update links
m (update links)
m (update links)
Line 12:
* Diablos' "Encounter Half" and "Encounter None" abilities in ''[[Final Fantasy VIII]]''.
* ''[[Final Fantasy X]]'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ''[[Final Fantasy X 2|Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''[[Tales (series)]]'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''[[Tales of Destiny]]'' also gift the player with reduced encounters as a side effect.
* In the remakes of the first two ''[[Star Ocean]]" games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* ''[[Pokémon]]'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.
* ''[[Golden Sun]]'' has the Sacred Feather item and the Avoid spell.
Line 28:
* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''[[Shin Megami Tensei: Strange Journey]]''.
** On a [[New Game+]], you can buy Red Carpet, which removes encounters ''completely.''
* ''[[Tradewinds]] Legends'' has an item that causes you to encounter fewer pirates (but more storms).
* Repulse Water in the ''[[Raidou Kuzunoha]]'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
* ''[[Breath of Fire]]'' games have a share of enemy repellants.