Ending Fatigue: Difference between revisions

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* At the beginning of ''[[Bakugan]]'' '': New Vestroia'', the brawlers joined a resistance group that's trying to free the Bakugan enslaved by the Vestals. Then they had to stop the Vexos from destroying all the Bakugan on New Vestroia. ''Then'' they had to {{spoiler|stop the Vexos from ''[[Omnicidal Maniac|destroying the whole universe]]''}}. By the time the brawlers are {{spoiler|stopping Zenoheld's plan to end the whole universe}}, it feels like the climax had past a long time ago. This was so bad that ''New Vestroia'' doesn't really seem to end as much as transition into ''Gundalian Invaders'' by the way it was ended.
* [[Umineko no Naku Koro ni]] can fall into the trope on occasion, mostly because of the fact that every single episode has 2 epilogues after the conclusion of the main story, and the epilogues can go for a couple of hours sometimes.
* ''[[Jo JoJoJo's Bizarre Adventure|Jo Jos Bizarre Adventure]]'' Part 5 hits the climax at the end of the final battle with King Crimson/ {{spoiler|Diavolo}}... And then we get a four chapter long flashback centering around Spotlight Stealing character Buccelatti that does absolutely nothing for the plot, reveals nothing, and reduces Giorno's {{spoiler|rise to the head of the mafia into a footnote}}.
* ''[[Monster (manga)|Monster]]''. 74 episodes. Shots sustained simply to reproduce the manga rather than narrative purpose. Repeatedly winding up suspense to yet another lack of climax.
* In the ''[[Warrior Cats]]'' manga ''The Heart Of A Warrior'', the main villains are defeated two thirds of the way through. The rest of the plot deals with Barley's brothers hanging around the barn, abusing Ravenpaw until Barley finally tells his brothers that they should get the hell off his property.