Ending Fatigue: Difference between revisions

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* Also has been known to happen with ''[[Trivial Pursuit]]'', on account of having to reach the center space by exact die roll in order to receive the final question. If the die doesn't cooperate, or the final question is missed, this can go on for hours. Add to the fact that many editions of the game contain pretty antiquated trivia to people shy of their fifties.
* ''[[Talisman]]'': The highly random nature of the game and the many pitfalls that can befall a particular character (death, losing all items/followers, reductions in stats, and random teleportation), some games can run several hours long before a player wins. The game manual even suggests alternate rules for determining who the winner is at the end of a set time limit for players who want to avoid this.
* The ''[[Dungeons and& Dragons]]'' pre-written adventure The ''[[Red Hand Of Doom]]'' has the Fane of Tiamat, a rather uneventful, by the numbers, final dungeon to finish off the [[Big Bad]] after defeating the Red Hand itself. Guides written for Dungeon Masters running the adventure suggest scraping it entirely, and placing the [[Big Bad]] fight in the earlier Battle of Brindol, as the siege is considered a far worthier end the campaign
 
 
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'''Groucho:''' I can't think of anything else! }}
* ''[[Chocolat]]'' has the climax about 30 minutes before the film ends. There are about a dozen false endings after this point, but the movie isn't actually over[[It Makes Sense in Context|until the kangaroo disappears.]]
* ''[[Australia (2008 film)|Australia]]'', which had an intermediate climax good enough for one movie on its own. It starts all over again halfway through.
* A major criticism of ''[[Transformers (film)|Transformers]]'' is that the final battle dragged on far too long. For [[Transformers: Revenge of the Fallen|the sequel]] it's more that the actually final ''battle'' was actually ''[[Curb Stomp Battle|too short]]'', while the whole sequence of {{spoiler|running-to-bring-Optimus-back-to-life}} was too long.
* Japanese Film ''[[The Great Yokai War]]'' had a lengthy, exciting, and rather satisfying climax followed by an uncomfortable scene where all the colorfully-costumed youkai have left, without closure, leaving a young boy and a grown man alone in the ruins of Tokyo for several minutes in which they have an awkward conversation and the man begins to drink. With so little happening in what had been a pretty spontaneous movie up until then, all the audience has to think about are the resulting [[Unfortunate Implications]].
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** And while you're at it, everything under the Music folder that has been on Guitar Hero or Rock Band also fits here. Which makes the Rock Band 2 edit version of Prequel to the Sequel the odd one out - the entire second half of the song is removed, [[They Changed It, Now It Sucks|and the fans HATED Harmonix for that]].
* ''[[Eternal Sonata]]'''s endgame devolves into this for some people, possibly because {{spoiler|the [[Big Bad]] gets killed [[What an Idiot!|in a very stupid way]] two dungeons before the end of the game, forcing the party to climb a ridiculously large tower and fight his right hand man instead. And then the game throws one last boss fight at you in the form of [[Main Character|Chopin himself]]}}. Add to that a lengthy ending cutscene, not to mention [[Character Filibuster|the entire cast lecturing you over the end credits]], and you've got a game that seems to go on forever.
** It gets fixed a bit in the [[PlayStationPlay Station 3]] [[Updated Rerelease]], as {{spoiler|the [[Big Bad]] doesn't die straight away and instead accompanies his right-hand-man to the final dungeon}}. Everything else is the same though.
* ''[[Persona 3]]'', which alternates between a [[Dating Sim]] and a [[Dungeon Crawl]], takes place over the course of one year ingame. It can really feel like this trope, depending on when the [[Nintendo Hard]] finally breaks you.
** The [[Playable Epilogue]] "The Answer" is pretty bad too. The end is five boss fights in a row (thankfully you can save in between them) and long cutscenes.
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* ''[[Ultima VII Part Two]]''. After visiting the entire map with numerous roundabouts and mandatory sidequests, you finally face down with Batlin, the [[Big Bad]] whom you were chasing and why you were on Serpent Isle in the first place. Turns out this is about the half-way point in the game.
* Many games of ''[[Football Manager]]'' suffer this as a season draws to a close. Players heading towards the end of the season, especially if they stay up late and into the early morning, can often start pushing towards the end of the season and not paying as much attention to their team, lineups, tactics and various non-match related aspects like scouting new transfer targets for the off-season. This can lead to extremely frustrating losses and situations which can cause that entire season to go up in smoke. This is arguably [[Justified Trope|not the games fault]] as each season has as many games as it would in real life.
* The first ''[[Wild ArmsARMs]]'' was notorious for feeling like it was going to end at many points throughout the game.
* ''[[Lux-Pain]]'' is a visual novel-type game, with about 21 episodes which take about an hour each to complete. This can cause the game to feel eerily like a book.
* Arguably, [[Pokémon Diamond and Pearl|Pokémon Generation 4]]. The battle against [[Big Bad|Cy]][[The Evils of Free Will|rus]] and Team Galactic is extremely interesting, at least for a main series Pokémon plot. But once you've defeated him and captured [[Olympus Mons|Palkia, Dialga, or Giratina]], you've still got another Badge and the Elite Four, leftovers from the [[Excuse Plot]] of the first two generations, to go before you see the credits roll. Did we mention that [[Dangerously Genre Savvy|Cynthia]] may be a rare occasion where the [[Final Boss]] qualifies for [[That One Boss]]? Even with your godlike friend from the Spear Pillar (or [[Eldritch Location|the Distortion World]]), you gonna have to grind big time.