Ending Fatigue: Difference between revisions

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** And while you're at it, everything under the Music folder that has been on Guitar Hero or Rock Band also fits here. Which makes the Rock Band 2 edit version of Prequel to the Sequel the odd one out - the entire second half of the song is removed, [[They Changed It, Now It Sucks|and the fans HATED Harmonix for that]].
* ''[[Eternal Sonata]]'''s endgame devolves into this for some people, possibly because {{spoiler|the [[Big Bad]] gets killed [[What an Idiot!|in a very stupid way]] two dungeons before the end of the game, forcing the party to climb a ridiculously large tower and fight his right hand man instead. And then the game throws one last boss fight at you in the form of [[Main Character|Chopin himself]]}}. Add to that a lengthy ending cutscene, not to mention [[Character Filibuster|the entire cast lecturing you over the end credits]], and you've got a game that seems to go on forever.
** It gets fixed a bit in the [[Play StationPlayStation 3]] [[Updated Rerelease]], as {{spoiler|the [[Big Bad]] doesn't die straight away and instead accompanies his right-hand-man to the final dungeon}}. Everything else is the same though.
* ''[[Persona 3]]'', which alternates between a [[Dating Sim]] and a [[Dungeon Crawl]], takes place over the course of one year ingame. It can really feel like this trope, depending on when the [[Nintendo Hard]] finally breaks you.
** The [[Playable Epilogue]] "The Answer" is pretty bad too. The end is five boss fights in a row (thankfully you can save in between them) and long cutscenes.