Endless Corridor: Difference between revisions

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A corridor is very, very long. No, longer than that. No, longer than ''that''.
 
This is used to either make a place seem [[Unnecessarily Large Interior|bigger than it should]] or [[Bigger on the Inside|could possibly be]], or to save budget money. Sometimes it's a desert or an ocean.
 
Compare with [[Scooby-Dooby Doors]] and games with [[World Shapes|looping]] [[World Map|world/nation/kingdom maps]].
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** There's also a [[Couch Gag]] where they chase the couch as it disappears to infinity down one of these.
* ''[[Zork]] Grand Inquisitor'': When you first enter GUE Tech, the hallways to the classrooms appear to be endless.
** And they indeed are. To make them finite, you have to remove the first bit of the "Infinite Corridor" sign above the entrance.
** [[Truth in Television]]: GUE Tech is based on MIT, which has an "Infinite Corridor" (actually 815 feet long).
* ''[[Super Mario 64]]'': If you didn't have enough stars to face Bowser in the final battle, you were doomed to walk up forever; there was a bug, however, where you could reach the end of the stairs without enough stars. (Strangely enough, no matter how far up you went, walking back down was always a very short trip).
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* ''[[No More Heroes]]'': The path to the Rank 5 fight is literally a long, long, long hallway.
* ''[[La-Mulana]]'''s aptly-named Endless Corridor. Which is funny, because it is NOT the Trope Namer! It contains four iterations of this trope (five technically, but there's a wall in the middle of the last one).
* The hallways of Eientei in the [[Touhou Project]] game ''Imperishable Night'' were made this way through either eternity manipulation or inducing madness on the protagonists (depending on the stage). The ones made by the former do end, but only because the one who created it decided to just screw it already. It isn't known whether the latter would have been infinite, as the player characters go through an open door.
* The hallway before the final battle in ''[[Silent Hill 2]]'' is intended to invoke this, although it's not as long as most examples if the player chooses to run to the end (although they will miss most of the heartbreaking disembodied conversation that plays during the trek).
** This is also incorporated into the gameplay - if you run to the end of the corridor and pass through the door without waiting for the end of the conversation {{spoiler|it functions as a flag that directs you more towards the 'Maria' ending}}. Likewise, if you listen to the whole conversation {{spoiler|it flags you towards the true 'Mary' ending.}}
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* ''[[Police Quest]] III'' has a [[Game Breaking Bug]] that can cause you to get stuck on an endless highway.
* A rare film example: when Sarah enters the [[Labyrinth]], she first finds herself in an endless corridor, before a worm shows her the invisible side exit.
* [[The Path]] has a few examples. First, you can try running away from the house, but each time you pass the telephone, you are somehow pulled back. In the the house, there are two corridors that appear to be short, but suddenly extend when you enter.
* In ''[[Dark Souls]]'' Gwyndolin magically creates one to fight you in. He teleports down it while shooting magic at you.
 
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** ''[[King's Quest III]]'' has one of these as well. If you go 2 screens west into the desert, you can go east for quite a long time before going out (it's random). Setting the walking speed to fastest will probably get you out eventually. There is also an ocean, but if you swim in it too long you'll die.
* Subverted in ''[[Quest for Glory II]]''; the desert is massive, but you can in fact walk from the [[City of Adventure]] to the one in which the endgame occurs if you have adequate water and don't mind spending a LOT of time doing so.
* ''[[Grand Theft Auto: San Andreas]]'': Unlike the other GTA games, which stopped players from leaving the designated zone with an [[Invisible Wall]], leaving the island (via boat plane or even swimming) would lead you through an endless zone of sea and sky. You can fly in one direction for an hour straight trying to get to Liberty City; it will also took you an hour to get back to land.
** Subtly lampshaded in that one particular airplane mission happens a significant distance away from the map.
** Ditto GTA 4.
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** Of course, just for sadism's sake, the Amulet of Annihilation is hard to get and expensive, and that's just ''after'' you cross the desert. You can purchase a "Chocobo's Egg" before and the seller will throw in a Amulet out of pity, but it's far more expensive than you'd likely have the funds for at the beginning - in other words, you ''have'' to run across the desert ''at least'' once. It takes about four minutes of real-time.
* The Desert of Death in ''[[Breath of Fire]] 3'' was literally endless, and you could only get anywhere by carefully looking at the stars and following directions. Get it wrong and you'll just run out of water and have to start over.
** Made particularly evil by the fact that a) there are ''false stars'', and b) you're given the directions verbally, and then given a note with the directions to take with you. ''The written directions are wrong'', and unless you're paying attention, you'll ''never'' notice. Finally, the desert is not an enemy-free zone, and every battle screws up your direction.
* Used in [http://xkcd.com/505/ this] ''XKCD'' strip.
* ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' contains two areas which constantly repeat: The Lost Woods and the Lost Hills. You can only get out of them by going in the correct directions (typically something like up, left, up, right, up). The Lost Woods have become somewhat of a series staple and appear in subsequent games as well.
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'''Other/Miscellaneous'''
* Many, many, '''''many''''' screensavers, including those that simulate [[Star Trek]]-style warpspace. Other designs include texture-mapped tunnels, wormholes, randomly-generated terrain, and even one for XScreenSaver that does a flythrough of the "data stream" graphics from [[The Matrix]].
* ''Jade Cocoon'' has the Eternal Corridor which you can keep playing until Corridor 255 at which the game freezes.
 
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{{reflist}}
[[Category:Endless Corridor]]
[[Category:Settings]]
[[Category:Building Tropes]]
[[Category:Endless Corridor{{PAGENAME}}]]